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I mean, that's the answer, though. It's a very specific person who spends their recreational energy annihilating everything instead of saving it. It's not a thing most people want to do with their time.
Thereby creating a moat, so you can strike where you want.
I imagine in multiplayer games crisis modes are either outright not allowed in their game or you'll soon get teamed up on and stomped into star dust
If you just want galactic domination without the early win from Crisis level 5, you'll save a lot of tedium by forceably disbanding all Federations before vassalizing everyone, and the GDF fleet wil give you plenty of free ships to make that happen.
Now if your argument was "Why not always take Cosmogenesis?" I'd say you have a bit more of an argument there. All of the power of a Crisis; none of the tedium.
All that being said, if your only goal is to win Stellaris in the most optimal way, you won't be playing more than a handful of games anyway.
Cosmogenesis makes the first crisis look like little ants trying to play god in comparison.
But yeah, unless you're roleplaying picking one of the crisis is kind of a nobrainer.
The first crisis if you're planning to play aggressive, cosmogenesis if... Well, I don't see any reason not to pick it up, every single time.
Keep in mind taking the crisis perks flags you as a crisis. Meaning any damage buffs that apply to crisis empires also applies to you. In addition there are several in game events that trigger in response to you being the crisis should to take too long to accomplish victory.
None of these things are insurmountable. But if you're playing with other people, choosing the a crisis perk is a good way to get ganged up on and spanked. Which is why people don't just pick the perk every time they play.
For some of these responses I don't even possess the vocabulary to understand them.... Cosmo.. huh??
I'm just saying: What Perk gets you more of what you need to survive than +50% ship damage and mineral boats? No matter what your play style is. I mean, even if you are friendly, doesn't that mean your Federation's Fleet would do +50%? +10% Technology or that? Not even a choice.
Many posts assume an aggressive play style is part of being the menace. I stopped being militarily aggressive a hundred years ago. I'm playing a criminal syndicate. I don't want to attack anyone because I've got the team living there. I can't figure out how to win without attacking whoever is 1st or second place mid game and breaking them up into vassals. Then when I get ahead just use espionage and manage stuff.
But, really, the question was seeking any downside of the perk. Given how many perks you get, and how crappy many are, why not always have +50% ship damage (and destroyers with +30 tracking).
Oh no! Those two extra envoys was way better... Really? When?
Whatever the build, why not always have that huge advantage?
Also many players don't just choose perks because they are always best. Choosing one thing locks you out of other stuff you can do for fun.
like i was playing ACME Inc the mad robots making giant mounds of toasters choosing become the crisis with that empire would feel wrong to me for my internal story, but i choose cosmogenesis(the new crisis) on some individual robot traders after they helped the infinity sphere get to a new dimension.
The 3 paths are now very close to the 3 ascension paths, either you want to be the nemesis, or start cosmogenesis, or be the emperor, not picking one of the paths isn't an option, it's just dumb.
Same as not taking any ascension paths (or the new trait to make your species naturally stronger instead)