Stellaris

Stellaris

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Sefin May 18, 2024 @ 7:12am
virtual pop issue
I started as a machine race. Started the virtual tree then got the -25% resources per colony debuff.

Before you complete the tree, its possible to create a second "sub" race that does NOT have this debuff.
After this race became my primary (More pops than the starting one), I finished the tree. All the new pops have the crappy -25% resource per colony debuff.

Anyone know of a way to get rid of this trait? No, you cant remove it with mechanical trait modding.
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Showing 1-9 of 9 comments
Bumc May 18, 2024 @ 7:32am 
That's the point of virtual tree -- going tall.
Otherwise you just have infinite pop growth as long as you can build new districts.
Sefin May 18, 2024 @ 7:43am 
Well, im already wide with 15 some odd colonies. Kinda broke this game I guess.
VoiD May 18, 2024 @ 7:55am 
Originally posted by Sefin:
Well, im already wide with 15 some odd colonies. Kinda broke this game I guess.
You can abandon colonies quickly with a decision to shut down the servers, or release the extras as vassals.
Sefin May 18, 2024 @ 11:26am 
not my play style honestly. im direct management type of guy. Oh well, not a big deal was only playing it to test virtuality.
Xenpo May 18, 2024 @ 12:09pm 
The resource output gets nuts if you just have a few planets, i.e. a Ringworld (4) + 1 or 2 Arcs. But as you state, it is not your play-style.
mss73055 May 18, 2024 @ 7:20pm 
Don't you worry. The pops, planets and star systems you got do need extensive micro :)

Ring world rogue servitor plays amazing. Add one more huge planet to balance your economy. Sol X or the formless world are the greatest.
1500+ pops, yet just +12% sprawl, it takes micro to get there.
( having 54 star bases was my least favourite part of the micro )

You don't need the lathe, because awesome research. Even at stage 5 everybody likes you and your 1100 Riddle Escorts. You can stomp crises left and right because open borders.
mss73055 May 18, 2024 @ 7:38pm 
One move tip: Mecromancer > Enigmatic Fortress > Choose the robot trait reward.
It grants your robots -50% amenities use. Now you can micro away your maintenance drones :)
identity May 18, 2024 @ 7:42pm 
There are break points where the penalty matters. It was something like stay with as few planets as you can early, but if you have to, 6 or 7 planets is about the sweet spot for positive gain. After that the penalty is at its highest effect, and you would have to go over 13 or so colonies to negate the penalties for the most part, which you have already done, so you shouldn't be having any issues technically.
Last edited by identity; May 18, 2024 @ 8:52pm
mss73055 May 19, 2024 @ 3:04am 
Keep in mind you want to use Virtuality as an ascension path. Growing until the bonus cancels out is not ascending, because then a different tradition would have caused you less trouble for better result.

Productivity goes down by 25% per colony, and energy cost goes up by 0.1 per colony.
At some point you probably take Astromining, reducing your energy production by 1 per job.
So there is a sweet spot above 2 and below 5. That is: colonies at the quality of ring world segments. A size 15 regular planet outside your core sector is not worth your trouble.
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Date Posted: May 18, 2024 @ 7:12am
Posts: 9