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Only OP if you start as gestalt machines, individualistic machines get screwed by this origin, as the minerals produced is either 16.5 or 17.5 with a base of 20 so you get between 36.5 and 37.5 and as individualistic machines you either start randomly with a defecit of consumer goods and just 12 mineral income or you start with ZERO mineral income and positive consumer goods.
Gestalt machines don't need consumer goods so save on the forced industrial districts for the consumer goods. Gestalt machines start with 2 alloy jobs, individualistic machines start with 3 alloy jobs and 3 consumer goods jobs and thus 36 mineral upkeep a month. This origin only works for individualistic machines if you take at least 20% reduction in pop upkeep at game start but even then your only getting 12 minerals a month ..................... ocean paradise is straight up better. Lastly the system you start in is actually poor for the furnace even if you take sol as your starting system for the maximum possible minerals.
Plus you can easily turn the size 30 ocean paradise world into a effective size 60 Ecumenopolis and be pumping out more alloys than that and just build a furnace in a system that actually has a decent amount of bodies to get decent numbers.