Stellaris

Stellaris

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Revontulet May 17, 2024 @ 12:43am
Any tricks to speed up a slow end game?
I've got a great rig and a small galaxy but I'm playing till 2800 (at 2650) and I think with all the blinking astral rifts (never playing that crap again) my normally buff baby is freezing for a couple seconds often.

It's driving me nuts and has never happened. I'm the crisis and I've busted up the galaxy into dozens of small vassals. That may be the problem too.

Any tricks to speed it up? --well its not slow its freezing. Any tricks to stop that?
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Showing 1-9 of 9 comments
HappySack May 17, 2024 @ 1:07am 
The main causes of lag are too many ships and too many pops.

While purging other empires and not making vassals would help solve the issue, it's only a temporary solution.
arronax06 May 17, 2024 @ 1:11am 
In my experience the amount of ships in the galaxy, especially if your own fleets are in the several thousands ships, was the main cause of slowing up I encountered (in particular with 8k nanite swarmers causing some frequent freezes). Maybe an other empire went for the nanite ascension and causing this, since the free upkeep of those ships means there's not really any cap on navy size anymore and they get them for free in increasing numbers every few years, making longer games more likely to encounter that issue?
dollars202 May 17, 2024 @ 2:17am 
Blow up all the planets, then your problems go away late game.
talemore May 17, 2024 @ 4:45am 
Every AI faction is on itself a crisis to the game as when it reaches midgame it trigger events who make the AI gain access to more BS

While you research the AI is given bulks of tech.

It's just that the entire galaxy is given it at the same time.

This is why the game should start with you being a rebellion inside a one party system.

You know the one party rules the world but maybe it can be fun to pretend there is two parties.

The other factions are rebellions of your party

then it branches out to more factions.

Combined the smaller factions will become stronger than the one empire who rule the world but until then they just keep branching out.

As a one planet state , the faction is very strong.

When a faction gains two planets it can split them into two new factions.

But one planet can not split itself.

One planet = one faction = one ruler

Many factions combined become stronger together.

This is how sections works but sections are considered part of your empire.

When these sections are their own empires they become super strong.

The reason is that the capital planet gains buffs and doesn't have to share resources.

You then introduce federation with all these super strong factions and the goal is to win against the one party system.

But when you win, you become what you destroyed.

And so one faction has to rebellion and split itself apart to many pieces who then become stronger than the one party.

As the one party try keep in power and defeat the rebellion, these planets are split by the defeat of the rebellion but they may one day regroup and by then they will have to be stronger to survive.

So what if there were no planets to colonize. Why should there ever be any. After all the fallen empire has already claimed them all in the past.

And why should there be a need to growth pop. You collect people or people gather themselves to places.

Your colonies may have pops but they could just as well been living on the capital planet.

Why do you make pops live on other planets. Because they become super effective when they get to work in their own smaller community.

As well why do you keep people on your capital?
SInce planets with many pop can create many armies.

The main reason why the Rome Empire existed was because they collected people. To the capital where they distributed them to fight the wars.

The idea of endless growth has never in history existed.
Revontulet May 17, 2024 @ 12:44pm 
talemore,

Thanks for all that.

I'm sure a smarter person would understand how anything you said -- and it was a lot -- relates to avoiding end game computer freezing.

I did not.
Duxatious May 17, 2024 @ 1:17pm 
I believe lowering Logistic Growth Ceiling, raising Growth Required Scaling, and enacting galactic resolutions that reduce naval capacity would provide marginal gains.
Galactic Commerce lowers Naval Cap by 15%.
Divinity of Life reduces Mechanical/Machine Assembly speed, fewer pops.
Repeal all Mutual Defense resolutions.
Rules of War is good and bad... you reduce Naval Cap by 25%, but ban a lot of stuff that kills pops.
Defense Privatization... it reduces your Naval Cap by 80%, but mercs get huge fleets, so it's give and take.
Military Sanctions reduce naval cap of offenders, so it might combo well with Defense Privatisation's level 5 "Having no mercs is banned".
Champions of the Community reduces everyone's Naval Cap by 5%, but anyone on the council or higher gets up to 25% more.
You probably want to set Pre-FTL Stance to the Non-Interference Act, to try and keep them from becoming empires.
Maybe skip creating the GDF.
Maybe avoid creating a federation fleet.
Revontulet May 17, 2024 @ 1:38pm 
Duxatious,

How did you get so smart? More importantly, how did you get so nice?

Yes, as I am trying to play tall and a megacorp, lowering the logistic growth ceiling will probably give me an advantage in game play as well.

Great advice. Thx.

In real life I'm an attorney. If you ever need any legal advice send me a message.

One question: What is the GDF?
Last edited by Revontulet; May 17, 2024 @ 1:42pm
Duxatious May 17, 2024 @ 1:57pm 
GDF is the Galactic Defense Force, a fleet the Custodian can create that's free from upkeep costs as it's funded by the galactic community. By not creating it, there will be fewer fleets flying around.

Also, if you're going Megacorp, I'd recommend taking the Corporate Death Cult civic and going for a vassal swarm, that way you can build Sacrificial Shrines, letting you sacrifice your vassal's pops for bonuses.
You're not going to kill a lot of their pops, but it'd still help a little to combat late-game lag.

Thanks for the compliments, and thanks for the offer of advice, sadly I'd be hesitant to accept as we likely live in different countries, but if I ever need to write something silly in legalese I'll send you a message!
Last edited by Duxatious; May 17, 2024 @ 2:00pm
Revontulet May 18, 2024 @ 10:01pm 
Deal. "Something silly in legalese" was my personal Ascension Perk.
Last edited by Revontulet; May 18, 2024 @ 10:07pm
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Date Posted: May 17, 2024 @ 12:43am
Posts: 9