Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Trade hubs only extend the collection range by one system and should all be on the same station so you can combine it with a Offworld Trading Company building.
Edit: Thanks Captain403 fixed
Strategic is probably the word you're looking for. Though a misplaced trade hub can be tragic.
You can add a building to your starbase, once you've researched the tech, an "Offworld Trading Company," and it adds 2 ene per hub. Another tech/building is the "Hyperlane Registrar," which gives you reach of one more system to the starbase.
Pirates will appear trying to interrupt your trade routes, so I often build starbases in tandem: one full of trade hubs, one full of hangars, so that they overlap many systems (even reaching through Gateways).
A well built gateway net removes the need for more than one trade station, and removes piracy as a problem completely. You don't need internal bases for piracy control as well as gateways.
So, not a bad idea to understand the basics of how trade works.
To the OP, a trade hub has a collection range, depending on how may trading bays you use on it. So it is wisest to put them in the center of densely populated clusters of stars. The exact best logic for that depends heavily on the type of map you decide to use. A fully equipped citadel with six trade bays and a hyperlane register has a collection range of 7 systems, which means you should only need a few, even if you have a very large empire.
Upgraded starbases cannot spawn pirates so it is usually wisest to "chain" your trade lanes. You can do that through a gateway or through the L-Gates or through a wormhole, but in the early game before you have those options, usually spacing the stations 2-3 jumps apart works best, alternating between a trade hub to collect within the nearby radius and a middle hub with hangar bays to suppress piracy. Your starbases get bigger and bigger as you develop tech, at which point you need fewer close to home and more far away, so you will usually start dismantling some of the "extra" ones near your homeworld and rebuilding them in more important places further out.