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if i need to neuter the galaxy to run well, perhaps PDX should scrap the awful pop system for a simpler, more efficient one? rather than side step the issue? so we can all enjoy galaxies of the scale we'd prefer?
they seem really attached to this system, and would rather work around it than actually change it for the better, but it's understandable why, they can't just change the whole system after they already changed the whole system
Game Details:
Galaxy size: biggest
Ai Empires 40
Advanced Ai: nope
Fallen empires: nope
Marauder Empires: even more nope
Tech Trad cost: 0,75
Habitable Worlds: 0.25X Important!!
Pre Ftl civ and pre sapient: x1-x2
Crisis Strengt: NOPE
type : NOPE
Mid mid game start/late game start: scaling to mid game after 50 years with better bonuses
Hyperlane density: 0,25
Abanoned Gateways: x2
Wormhole pairs: 0x
Caravaneers: on
L-Gates: off
Xeno-compatibility: OFF!
mod AI game performance optimalisation fix and all is ok
In vanilla stellaris, the absolute biggest impact was just the resource cheating. GA meant that by the end of the game, on a max size galaxy with full (advanced) AI starts, the game was all but broken. Barely ran at all. Same settings without GA were perfectly smooth.
Sadly, if you're not just role playing (not that there's anything wrong with that), you probably need the AI to cheat to experience any sort of challenge.
I really wish they would massively reduce the numbers of ships and pops in the game and increase the expenses and effectiveness to compensate. I was not able to do it for pops myself, I slowed them down with the slider and reduced ships with my mod, but I was limited by the fact that everything still needs the pops to exist in order to work. Reducing the jobs and increasing their output is a bit too much editing for me—I am not really "a modder".
That said, requiring more growth per-pop and massively cutting back on ships *did* improve late game performance playing with GA, scaling to mid-game, and a more reasonable 20 AI of which 4 are advanced. In that way I could play on 800 star maps without hating the game by the time the crises showed up.
140 years into the game BOOM
Endgame is for smurfs.
(That said, the pop calcs on transfer possession get really bad towards the late game. Peace treaties become huge pause points that you eventually learn to recognize when the game appears to freeze)
I mean... my people have so much to teach then lol