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you can change amount of storms on different game stages before game start
or reread dev diaries, check if that was mentioned(i don't remember anyone mentioning that)
There are the sliders for setting their appearance rate.
I haven't tried opening the capsule though.
If you set storms completely off at game start, you never get storm tech research to unlock but the event could still fire independently of the game settings. So you have storms, but no tech to deal with it unless you completed the event chain.
anyway - event spawns storm, right? and aren't storm techs require only to get in contact with storm?
This is separate from the other issue where the game does not respect mid-game storms being set to 0x and will automatically set it back to 1x at mid-game while still restricting you from the storm techs.
My workaround is to set all storm frequency to 0.1x just so I do not lose access to the techs related to it. Despite my bug report and a few others on the official Paradox forums posting about it, the Devs have never addressed it or confirmed it.
If one Storm every 10 years happens, from which 1 in 5 actually affects you - so, around every 50 years - why would you need Storm Tech for that?
To protect your ships? Ships are unlikely to fight in a storm at even normal settings, and besides, the enemy would be debuffed the same
To protect your world? The best way to protect your world from devastation isn't evn a Storm Tech. It is a planetary shield.
To deflect storms? If your empire is threatened by a storm every 50 years mean, it doesn't even follow that all planets become affected. This is probably the most useful still (especially since it is a research lab as well), but I have seen Storms moving wacky to begin with.
To protect your output? This one is only really useful when you pass resolutions to buff it. Otherwise, you need it to be affected by a storm, which is, as stated, unlikely on these minimal settings.
I must admit, I don't mind the storms too much. The special features they can provide offsets the amount of annoyance they create for me. The only time I really hate them is, if I am playing something that causes devastations on my planets (Nanotech's subsume world says hello), which can cause revolts in the early game due to 100% devastation that keeps being 100% due to the storm still affecting it.