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Have they fixed the Cosmic Storms yet? Or it's better disable them?
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Showing 1-15 of 18 comments
Surumon Apr 14 @ 6:16pm 
Since last I tried, they still would not disable if you set them to zero in the game setup and the event chain can still fire even if you have them completely off. You get the storms associated with the event and have no tech to fix it. You have to trigger the event and end it as quickly as possible because the AI will not.
Last edited by Surumon; Apr 14 @ 6:18pm
Kufesska Apr 14 @ 11:49pm 
Originally posted by Surumon:
Since last I tried, they still would not disable if you set them to zero in the game setup and the event chain can still fire even if you have them completely off. You get the storms associated with the event and have no tech to fix it. You have to trigger the event and end it as quickly as possible because the AI will not.
what event are you talking about?
Kufesska Apr 14 @ 11:50pm 
Originally posted by Evil Kaiser:
Have they fixed the Cosmic Storms yet? Or it's better disable them?
yes, they've fixed it
you can change amount of storms on different game stages before game start
Last edited by Kufesska; Apr 14 @ 11:52pm
IIRC, Storms in the Open Beta no longer cause devastation?
Kufesska Apr 15 @ 1:38am 
Originally posted by Nordos/atord:
IIRC, Storms in the Open Beta no longer cause devastation?
don't look at the current open beta, this one is screwed hard
Originally posted by Kufesska:
Originally posted by Nordos/atord:
IIRC, Storms in the Open Beta no longer cause devastation?
don't look at the current open beta, this one is screwed hard
well yes, but my question is whetever that is an intentional design choice - i.e. will that be part of Patch 4.0?
Kufesska Apr 15 @ 3:34am 
Originally posted by Nordos/atord:
Originally posted by Kufesska:
don't look at the current open beta, this one is screwed hard
well yes, but my question is whetever that is an intentional design choice - i.e. will that be part of Patch 4.0?
wait for patch notes
or reread dev diaries, check if that was mentioned(i don't remember anyone mentioning that)
Nothing to fix imo,

There are the sliders for setting their appearance rate.
RCMidas (Banned) Apr 15 @ 8:42am 
Apparently there will also be a new slider for cosmic storms allowing to set how much devastation they cause, from 0x to 5x I think it was.
Mentato Apr 15 @ 8:44am 
In my last two games on default settings storms do almost nothing.
I haven't tried opening the capsule though.
Minnzy Apr 15 @ 9:10am 
Define fixed? Do you mean how when they first came out you were hit with storm after storm after storm that seemed to last the entire game? If so then that doesn't seem to happen anymore. Granted I haven't been able to play for months but I assume it hasn't come back.
Surumon Apr 15 @ 1:14pm 
Originally posted by Kufesska:
what event are you talking about?
I cannot find the exact name of it, but basically a storm spawns and moves around the map like normal but there is a ship in the middle of the storm. The storm will randomly appear and disappear over time. The AI will not complete this event chain, only players can.

If you set storms completely off at game start, you never get storm tech research to unlock but the event could still fire independently of the game settings. So you have storms, but no tech to deal with it unless you completed the event chain.
Kufesska Apr 15 @ 2:22pm 
Originally posted by Surumon:
Originally posted by Kufesska:
what event are you talking about?
I cannot find the exact name of it, but basically a storm spawns and moves around the map like normal but there is a ship in the middle of the storm. The storm will randomly appear and disappear over time. The AI will not complete this event chain, only players can.

If you set storms completely off at game start, you never get storm tech research to unlock but the event could still fire independently of the game settings. So you have storms, but no tech to deal with it unless you completed the event chain.
weird if event can happen even with turned off storms
anyway - event spawns storm, right? and aren't storm techs require only to get in contact with storm?
Surumon Apr 15 @ 7:18pm 
Originally posted by Kufesska:
weird if event can happen even with turned off storms
anyway - event spawns storm, right? and aren't storm techs require only to get in contact with storm?
At game start with storm options set to 0x for all settings, it never allowed me to research storm tech at all.

This is separate from the other issue where the game does not respect mid-game storms being set to 0x and will automatically set it back to 1x at mid-game while still restricting you from the storm techs.

My workaround is to set all storm frequency to 0.1x just so I do not lose access to the techs related to it. Despite my bug report and a few others on the official Paradox forums posting about it, the Devs have never addressed it or confirmed it.
Originally posted by Surumon:
This is separate from the other issue where the game does not respect mid-game storms being set to 0x and will automatically set it back to 1x at mid-game while still restricting you from the storm techs.

My workaround is to set all storm frequency to 0.1x just so I do not lose access to the techs related to it. Despite my bug report and a few others on the official Paradox forums posting about it, the Devs have never addressed it or confirmed it.
Even if storms happen - do you even need Storm Tech? For what?
If one Storm every 10 years happens, from which 1 in 5 actually affects you - so, around every 50 years - why would you need Storm Tech for that?
To protect your ships? Ships are unlikely to fight in a storm at even normal settings, and besides, the enemy would be debuffed the same
To protect your world? The best way to protect your world from devastation isn't evn a Storm Tech. It is a planetary shield.
To deflect storms? If your empire is threatened by a storm every 50 years mean, it doesn't even follow that all planets become affected. This is probably the most useful still (especially since it is a research lab as well), but I have seen Storms moving wacky to begin with.
To protect your output? This one is only really useful when you pass resolutions to buff it. Otherwise, you need it to be affected by a storm, which is, as stated, unlikely on these minimal settings.

I must admit, I don't mind the storms too much. The special features they can provide offsets the amount of annoyance they create for me. The only time I really hate them is, if I am playing something that causes devastations on my planets (Nanotech's subsume world says hello), which can cause revolts in the early game due to 100% devastation that keeps being 100% due to the storm still affecting it.
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Date Posted: Apr 14 @ 6:05pm
Posts: 18