Stellaris

Stellaris

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minor artifacts new limit.
if the devs don't want us to run around with fleets full of artifact equipment then they need to implement an option to remove auto upgrades that require artifacts. a tick box or something. this would be a really great QOL improvement. Cheers
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Showing 1-7 of 7 comments
Yea I won't lie that change bothers me too. first they give up something fun then they Nerf it. Like hey devs why you gotta kill our fun like that.

sometimes I think the devs are anti fun. oh they love to make the game harder and change systems people love. but somewhere they got so focused of difficulty and challenge they forgot about the fun. also I feel the devs are trying to make us play stellaris their way and not our own way.

I know not everyone would agree with me on that point. I mean Hey I still enjoy stellaris but the many changes over the past 2 years have really kicked out some of the fun I was having. example: the changing of the empire size system, the way they changed ascension perks, giving the AI getting too many bonus's.

Ah sorry if I came off a bit whine. I disagree with some of changes the the devs have made to stellaris over the past few years. I just needed to vent for a moment.
But who knows maybe the co op dlc is the spark the will reignite my fun for stellaris.
jacobellinger Apr 15, 2023 @ 2:29pm 
Originally posted by Tyber Zhan:
Yea I won't lie that change bothers me too. first they give up something fun then they Nerf it. Like hey devs why you gotta kill our fun like that.

sometimes I think the devs are anti fun. oh they love to make the game harder and change systems people love. but somewhere they got so focused of difficulty and challenge they forgot about the fun. also I feel the devs are trying to make us play stellaris their way and not our own way.

I know not everyone would agree with me on that point. I mean Hey I still enjoy stellaris but the many changes over the past 2 years have really kicked out some of the fun I was having. example: the changing of the empire size system, the way they changed ascension perks, giving the AI getting too many bonus's.

Ah sorry if I came off a bit whine. I disagree with some of changes the the devs have made to stellaris over the past few years. I just needed to vent for a moment.
But who knows maybe the co op dlc is the spark the will reignite my fun for stellaris.
well I'm fine with the nerf but without QOL to make the minor artifacts less annoying to use then the nerf makes them less valuable while still being the same level of anoying as before the nerf. they clog the auto upgrades so you are forced to manually create ship designs which effectively removes a feature of the game.
Xaphnir Apr 15, 2023 @ 3:02pm 
Originally posted by Tyber Zhan:
Yea I won't lie that change bothers me too. first they give up something fun then they Nerf it. Like hey devs why you gotta kill our fun like that.

It's mainly nerfed in the early game when you don't even notice it. Building the Faculty of Archaeostudies (which you should have been building before, anyway) increases the cap back to 3k, and you get access to that well before any point where you should be capping minor artifacts. And the ascension perk increases the cap now to 5k.
CrUsHeR Apr 16, 2023 @ 7:07am 
Well - if you manually design your fleets without artifacts, the problem is rather that you'll have a constant warning about storage being full. And there are too few ways to spend it.

As long as your artifact income is higher than what the cooldown of reverse-engineering can consume, you can only gift them to other players.

So basically the storage cap serves no purpose at all. Besides preventing you from using it for your fleets.



Sure it would be possible to slowly build fleets using ancient components over time - but when i have 200k alloys and want to build 4 new battleship fleets, i can't wait 30 years for the artifact storage to fill up several times. I need them now on the press of a button.
Last edited by CrUsHeR; Apr 16, 2023 @ 7:08am
Elitewrecker PT Apr 16, 2023 @ 7:23am 
You mean the storage cap being this low, because you could apply that to all other resources too.
Ryika Apr 16, 2023 @ 7:31am 
Originally posted by CrUsHeR:
As long as your artifact income is higher than what the cooldown of reverse-engineering can consume, you can only gift them to other players.
At a cost of 500 and a cooldown of 720 days, that's ~21 Minor Artifacts per month to use it on cooldown. That's already way above the income that most empires can expect to have.

Then there's Peaceful/Military Applications, the Ethics Attraction decisions (which also give Faction Happiness), potentially also Museum Exhibits, just for the stuff that you can spam.

Ancient Refineries are ridiculously strong, the Precursor (Starbase) Buildings and maybe some other stuff that I'm not thinking about also use artifacts.
CrUsHeR Apr 16, 2023 @ 7:56am 
Originally posted by Elitewrecker PT:
You mean the storage cap being this low, because you could apply that to all other resources too.

Not sure how your mid/endgame era looks like.

I keep building anchorages with resource silos way beyond the starbase limits, each increases the storage cap by 10k. So the storage capacity for everything except influence and minor artifacts grows near infinitely.

Additionally, you can convert these in infinite amounts on the galactic market, no matter how inefficient. Example you are capped at 300k minerals, then you sell 200k (20 clicks) and buy something like alloys or dark matter.


Originally posted by Ryika:
At a cost of 500 and a cooldown of 720 days, that's ~21 Minor Artifacts per month to use it on cooldown. That's already way above the income that most empires can expect to have.

Then there's Peaceful/Military Applications, the Ethics Attraction decisions (which also give Faction Happiness), potentially also Museum Exhibits, just for the stuff that you can spam.

Ancient Refineries are ridiculously strong, the Precursor (Starbase) Buildings and maybe some other stuff that I'm not thinking about also use artifacts.

On a huge galaxy, your income goes way above that just from the completed digsite deposits. And you also can gain much more than your nominal income as long as there are untapped digsites. With a level 10 archaeology scientist, curator bonus, perhaps psionics, these will be completed almost instantly.

Ancient Refineries, Cybrex Mining, Irassian Naval Yards, these are all great but comparably cheap and have a limited number of implementations.


Right now i also play with the Zenith of Fallen Empires mod; there you can do extra tech unlocks with artifact breakdowns of 2000 each (sharing cooldown with reverse engineering), but you're still gonna run into the problem of capping eventually.
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Date Posted: Apr 15, 2023 @ 1:58am
Posts: 7