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sometimes I think the devs are anti fun. oh they love to make the game harder and change systems people love. but somewhere they got so focused of difficulty and challenge they forgot about the fun. also I feel the devs are trying to make us play stellaris their way and not our own way.
I know not everyone would agree with me on that point. I mean Hey I still enjoy stellaris but the many changes over the past 2 years have really kicked out some of the fun I was having. example: the changing of the empire size system, the way they changed ascension perks, giving the AI getting too many bonus's.
Ah sorry if I came off a bit whine. I disagree with some of changes the the devs have made to stellaris over the past few years. I just needed to vent for a moment.
But who knows maybe the co op dlc is the spark the will reignite my fun for stellaris.
It's mainly nerfed in the early game when you don't even notice it. Building the Faculty of Archaeostudies (which you should have been building before, anyway) increases the cap back to 3k, and you get access to that well before any point where you should be capping minor artifacts. And the ascension perk increases the cap now to 5k.
As long as your artifact income is higher than what the cooldown of reverse-engineering can consume, you can only gift them to other players.
So basically the storage cap serves no purpose at all. Besides preventing you from using it for your fleets.
Sure it would be possible to slowly build fleets using ancient components over time - but when i have 200k alloys and want to build 4 new battleship fleets, i can't wait 30 years for the artifact storage to fill up several times. I need them now on the press of a button.
Then there's Peaceful/Military Applications, the Ethics Attraction decisions (which also give Faction Happiness), potentially also Museum Exhibits, just for the stuff that you can spam.
Ancient Refineries are ridiculously strong, the Precursor (Starbase) Buildings and maybe some other stuff that I'm not thinking about also use artifacts.
Not sure how your mid/endgame era looks like.
I keep building anchorages with resource silos way beyond the starbase limits, each increases the storage cap by 10k. So the storage capacity for everything except influence and minor artifacts grows near infinitely.
Additionally, you can convert these in infinite amounts on the galactic market, no matter how inefficient. Example you are capped at 300k minerals, then you sell 200k (20 clicks) and buy something like alloys or dark matter.
On a huge galaxy, your income goes way above that just from the completed digsite deposits. And you also can gain much more than your nominal income as long as there are untapped digsites. With a level 10 archaeology scientist, curator bonus, perhaps psionics, these will be completed almost instantly.
Ancient Refineries, Cybrex Mining, Irassian Naval Yards, these are all great but comparably cheap and have a limited number of implementations.
Right now i also play with the Zenith of Fallen Empires mod; there you can do extra tech unlocks with artifact breakdowns of 2000 each (sharing cooldown with reverse engineering), but you're still gonna run into the problem of capping eventually.