Stellaris

Stellaris

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Shadowing Sep 20, 2022 @ 10:52am
Super habitability
i have accidentaly created species that have fixed 80% habitability on all planet. Slapped subterran and noxious resulted in minimum 80% habitability on all planets..
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Showing 1-15 of 29 comments
MrFreake_PDX Sep 20, 2022 @ 10:58am 
Can confirm, its a pretty fun way to play :D
Locklave Sep 20, 2022 @ 11:19am 
How is Subterranean helping make it 80%? All it does in make every planet a minimum of 50%, not a base of 50%. Did they change how it interacts with other bonuses?
MrFreake_PDX Sep 20, 2022 @ 11:21am 
Noxious has a minimum habitability of 30%
Toppopia Sep 20, 2022 @ 11:23am 
Would that stack with lithoids as well or is the lithoid bonus different?
Locklave Sep 20, 2022 @ 11:26am 
Originally posted by MrFreake_PDX:
Noxious has a minimum habitability of 30%
That's gonna get nerfed I bet. I'm shocked they allowed another minimum in the game at all. Subterranean bonus was unique.

Still getting it higher then 80% would require the same grind of tech but that base is nuts.

edit:
That happiness modifier though. nm I don't see a nerf coming lol. It's interesting however.
Last edited by Locklave; Sep 20, 2022 @ 11:33am
Ramonkey Sep 20, 2022 @ 11:27am 
Nice combo! lol
ScreamCon Sep 20, 2022 @ 11:34am 
the power creep would get slightly nerfed at best. Since dlc content is advertised as such and legally can't easily remove if was core aspect
This combo now can be used similar to using lithoids for high habitability.

What this means is you can get good habitability with food eating species
... if your willing to min max

Machine empires are getting weaker as their bonus was good habitability but don't have as many picks as normal empires.
Last edited by ScreamCon; Sep 20, 2022 @ 11:38am
Shadowing Sep 20, 2022 @ 11:57am 
machines needs second dlc
mainly made for traits
Locklave Sep 20, 2022 @ 12:02pm 
Originally posted by Shadowing:
machines needs second dlc
mainly made for traits
Their list of civics is also too small.
Mentato Sep 20, 2022 @ 12:08pm 
If you don't play hives/purifiers you can get pops with required habitability fairly easily so it is not that big of a bonus considering penalties.
Last edited by Mentato; Sep 20, 2022 @ 12:11pm
BigTurnip Sep 20, 2022 @ 12:23pm 
Thinking 80% habitability is good for the ENTIRE game is silly.

You are taking a -30% growth penalty for the entire game and thinking that's great.

Your planets can't reach 100% habitability
Orion Invictus Sep 20, 2022 @ 12:30pm 
Originally posted by BigTurnip:
Thinking 80% habitability is good for the ENTIRE game is silly.

You are taking a -30% growth penalty for the entire game and thinking that's great.

Your planets can't reach 100% habitability
-20% (I think, not 30%) for the entire game, yes, but you also get a massive boost at the start, relative to other empires. So it depends on whether you can do enough in the early game to compensate.
BigTurnip Sep 20, 2022 @ 12:54pm 
Originally posted by Orion Invictus:
Originally posted by BigTurnip:
Thinking 80% habitability is good for the ENTIRE game is silly.

You are taking a -30% growth penalty for the entire game and thinking that's great.

Your planets can't reach 100% habitability
-20% (I think, not 30%) for the entire game, yes, but you also get a massive boost at the start, relative to other empires. So it depends on whether you can do enough in the early game to compensate.

Nope its -30% growth

Since your origin costs you -20% and you can only get 80% habitability which costs you -10% growth, +20% upkeep and -10% output for the entire game.
Shadowing Sep 21, 2022 @ 9:28am 
Seems good for early rush
Shadowing Sep 23, 2022 @ 10:19am 
found with gamplay that mutagenic spas no longer affect habitability with 80% perma habitability.
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Date Posted: Sep 20, 2022 @ 10:52am
Posts: 29