Stellaris

Stellaris

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Chaz Sep 17, 2022 @ 12:42pm
Is Direct X 11 still classed as experimental?
Does anyone here use the DX11 renderer? My reason for asking is that it's supposed to be quicker than DX9 (default) but may cause glitches.

So if anyone uses it could you please tell me if its worth it and what kind of issues it creates, if any.

Many thanks all.
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Showing 1-11 of 11 comments
Wolfsun Sep 19, 2022 @ 3:35pm 
Do you live under a rock? J/Kng Or maybe you're using a very old PC or still running XP or something.

Seriously - DX11 has been the standard Windows graphics API for years and still is. There's a DX12 which is supposed to be better than 11 but I've never noticed any difference.

No games that I am aware of use DX9 anymore - at least not any triple A ones and since DX11 is downward compatible with DX9 it doesn't matter at all.

I'd say 99.9% of Steam users have and use DX11.

DX11 issues - it's downward compatible with DX9. I don't recall any issues with DX 11 when I switched (years ago - can't even recall how many).

Switch over to DX11 (assuming your hardware supports it).
Xenpo Sep 19, 2022 @ 3:40pm 
Originally posted by Wolfsun:
Do you live under a rock? J/Kng Or maybe you're using a very old PC or still running XP or something.

Seriously - DX11 has been the standard Windows graphics API for years and still is. There's a DX12 which is supposed to be better than 11 but I've never noticed any difference.

No games that I am aware of use DX9 anymore - at least not any triple A ones and since DX11 is downward compatible with DX9 it doesn't matter at all.

I'd say 99.9% of Steam users have and use DX11.

DX11 issues - it's downward compatible with DX9. I don't recall any issues with DX 11 when I switched (years ago - can't even recall how many).

Switch over to DX11 (assuming your hardware supports it).

Dude...

He means with regards to the Stellaris game client itself.

And

OP...

Yes it is.
Chaz Sep 20, 2022 @ 1:33am 
Okay, thanks for the answers - I'll give it a go when Toxoids drops.

@ Wolfsun - I did mean the client, I've not been under any rock's that I'm aware of. Regardless you still answered the questions so thanks!

I wonder when (if) PD will remove the experimental tag from it if it works okay?
Aten Sep 27, 2022 @ 12:53am 
Anyone else have the issue with using directx 11 and the mouse not lining up with Buttons?
Chaz Sep 27, 2022 @ 2:23am 
Yes - I have that problem as well, it needs to be reported on the Paradox, Stellaris bug forum.

You can get rid of that problem by Alt Tabbing out of the program then going back in - this solves it only for that session though and you'll have to do it every time.

Speaking for myself I did not really see enough of a performance boost to warrant the switch to DX11 at this time, it may be worth it later when Paradox have refined it better.
Last edited by Chaz; Sep 27, 2022 @ 2:23am
Aten Sep 27, 2022 @ 2:26am 
Originally posted by Chaz:
Yes - I have that problem as well, it needs to be reported on the Paradox, Stellaris bug forum.

You can get rid of that problem by Alt Tabbing out of the program then going back in - this solves it only for that session though and you'll have to do it every time.

Speaking for myself I did not really see enough of a performance boost to warrant the switch to DX11 at this time, it may be worth it later when Paradox have refined it better.

Thankyou for the response, I will be sure to report it there too. I was worried it was an issue on my end to be honest.
Chaz Sep 27, 2022 @ 2:27am 
Others have mentioned it too - it's not just us. That's how I know about the Alt-Tabbing fix.
cswiger Sep 27, 2022 @ 7:52am 
For what it's worth, I see much worse performance using DirectX11 compared to DX 9.
Verios44 Sep 27, 2022 @ 7:56am 
My issue with Dx11 mode in Stellaris is that it decides to forget what screen brightness is and sets it soo low its impossible to see the game. Dx9 works properly though.
Chaz Sep 27, 2022 @ 9:00am 
Interesting - I get the feeling that it's just not quite ready yet.
cswiger Sep 27, 2022 @ 9:12am 
From what I gather, the DX 11 mode was created for the XBox port of Stellaris and has not been polished or tuned for running on PC.

The actual graphics displayed are the same in both modes.
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Date Posted: Sep 17, 2022 @ 12:42pm
Posts: 11