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Hive minds have an innate bonus to exhaustion gain (i.e. slower increase).
I think exhaustion from ship losses is dependent on how much the lost ship accounts for the total naval capacity of that empire. So losing one corvette with 100 naval capacity doesn't have as much an impact as losing one corvette with 20 capacity.
The only effect of exhaustion is that if it hits 100%, the other side has 24 months to force you into peace. So you can happily battle away, sipping your favorite tea, as long as you have hope of winning before you hit 24 months after a 100%.
Bigger ships get lost less, and so they incur less exhaustion, so if you are able to build cruisers, that can help. If you're loosing the war, 100% exhaustion can be in your favor, to force a peace and then 10 years of truce.
Forgive my ignorance, what does "TL;DR" mean?
When war exhaustion hits 100%, you can be forced to accept a ceasefire that will end the war, so make sure you're holding what you need to hold as the clock gets close to the end. If you want to go past 100%, you usually get two free years (also measured by a timer) and then... after that, if you're still scrambling to retake territory or grab untaken claims, you're running on luck alone.
If you've satisfied all your war goals there's no reason to run your own clock out. Kill as many of the other guy's ships as you can, put him over 100%, then "settle status quo" to get everything you wanted. There's no real benefit to waiting/praying for the other guy to surrender and there are often subtle little reasons why they AI will not offer a surrender even when they will accept a status quo ceasefire.
TLDR = too long, didn't read - AKA a summary
Aside from the above, you can cause exhaustion in your enemy by occupying enemy worlds through ground force invasion.
Why would Fanatical Purifiers even suffer from attrition if they're not even losing one ship ?