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Personally, I never liked the concept and theme of it so I never bought it, even when it was on sale. The last time it was I actually did ask all over on Discord in servers where i know Stellaris players are, and the best answer supporting it was simply, "It's cool." But what turned me off immediately from it is that a friend of mine did play the game with Astral Planes, didn't like it, disabled it, and saw little changes to features and gameplay in subsequent playthroughs. So the conclusion I got is that it is a lukewarm DLC that is charged too much.
If you are still interested then I suggest getting it on sale, just know that you aren't exactly missing much if you don't.
I also don't think the dimensional fleet is an issue, but I dont play multiplayer. I think the dim.fleet is worth about one of your big fleets (when considering scaling), so in the endgame its not terribly important?
Its possible to lock wormholes with another astral technology, so enemy can't invade through them. This is in my opinion a big plus.
A common theme I found was people complaining about the price of the respective DLC - and I get that, but the reviews, in my mind, unfairly conveyed a negative impression of the DLCs content.
As I say, I can't speak for what Astral Planes is like, but of the DLCs I bought, I've enjoyed them all quite a lot for the extra flavour and layers they've added. So, I'd say just give it a go if you're curious!
It most frequently seems to come up in this forum because someone's scientist goes missing in the middle of a dig, leaving the thing frozen and inaccessible. I can't say how often that happens, but it definitely sounds like it's pretty buggy, even by this game's rather lax QA standards.
This is true, much of the recent poor reviews of Stellaris DLC is related to their increased prices. That doesn't mean the DLC are bad per se. Ps I do recommend getting any stellaris DLC when its on sale, except cosmic storms which seems to be only disruptive to gameplay.
Or when you need to get a fleet somewhere FAST and an electric storm rolls up for +100% Sublight Speed. Or perhaps using the cover of a particle storm to negate an enemy's ability to regenerate, or a stardust storm to cut through that Fallen Empire blocking your way.
Astral actions are powerful, so in some ways it is another dimension (har har) that adds back some of the power creep that was scaled down with the tech rework.
The Rifts are fine to good. They aren't anything revolutionary, but it's more content and gives Scientists more to do. Rewards feel meaningful.
Astral Threads I think are a bit poorly balanced as a resource. Basically, I've found:
There's a bunch of limited use actions, so early on you pretty much just unlock those when you can.
Then after that, there's some repeatable actions. They are mostly just 'Press button and spend resource to get buff'. However, the resource flow is enough that it doesn't really feel like there's any any choices, because unless you want to use all of the abilities you get enough Astral Threads to just press the button every time it's off cooldown.
However, there's also some nice Edicts you can unlock that use Threads. Except they require a significant amount of resources, so you can't really maintain them without massively committing to producing Threads. So they kind of just act the same as the actions, where you potentially just spend resources for a buff, except it lasts until you turn it off rather than being on a cooldown.
So, by itself, it's fine. But the price is ridiculous. If you've got the sub, obviously not an issue. Otherwise, I'd want it on a deep discount (at least 50%, and honestly 75% would be better) before even considering it.
Regarding the "Dimensional Fleets" - I've not messed with them myself, seeing as they appear to be temporary. But in my last campaign, an AI I attacked fairly late into the game seemed to have most of their fleet comprised of them, and it was amazing how much their ships absolutely melted. I was just using standard tachyon lance + artillery battleships, with a few carriers and line cruiser escorts mixed in, so no real hard counters, and the term "mass casualties" doesn't even begin to describe how solidly they were thrashed. Not sure if it was the fleets themselves or something else in play, but most of their fleets seemed more or less unable to retreat from battle, so on defeat the entire fleet typically died.