Stellaris

Stellaris

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Stellaris 4.0
Do you think this will be the biggest update ever that will change stellaris forever?
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Showing 1-15 of 24 comments
We'll have to wait 4 months until the update actually comes out to know for sure. But based on what's been revealed so far? Nah. 2.0 and 2.2 were both way more impactful updates. All that 4.0's doing so far that we know of is streamlining the pop system a bit, letting you customize pop-up vs. toast vs. notification for various message types (years overdue tbh), and adding a bit of extra flavor to those early-game events you learn to ignore after a few campaigns.
ORION Jan 20 @ 7:33am 
Hope not, I like the game I own now.
Doctor3D Jan 20 @ 7:39am 
It's changed dramatically many times over. Entire systems completely reworked, removed, added. From what I understand from the dev video about the pops change - it doesn't seem as dramatic as when they removed tiles. I think that was a far more controversial and big change - some people left and never came back after that.
It'll definitely be up there with 2.0 and 2.2
Athmet Jan 20 @ 9:36am 
Originally posted by Elitewrecker PT:
It'll definitely be up there with 2.0 and 2.2
What was 2.2 ?
The economy and pop rework.
It was already changed forever in 1.7, and made infinitely worse.

Only the ridiculous planetary management overhaul came close to topping it: replacing something that could be understood at a glance with the usual Paradox UI gore that fools idiots into believing they're playing something more complex than it really is.
Last edited by Donut Steel; Jan 20 @ 10:18am
1.7?
You mean 1.8 (Synthetic Dawn)?
Or 1.6 (Utopia)?
Holylin Jan 20 @ 12:00pm 
need update give now :D
Originally posted by doctor3d:
It's changed dramatically many times over. Entire systems completely reworked, removed, added. From what I understand from the dev video about the pops change - it doesn't seem as dramatic as when they removed tiles. I think that was a far more controversial and big change - some people left and never came back after that.
And some others "left" only to keep coming back every couple of months just to bead the dead, dessicated horse again and again...
1200V2 Jan 20 @ 3:46pm 
Stellaris 4.0 the clicker game.

The developers of this game can not just create an ultimate version of a direction it decides to go for a time.
It looks like it just kills that direction and just starts over with a new number added to it.
It is a waste of interest and time and money.

The game is going the way of the clicker.
Robka Jan 20 @ 11:39pm 
Imo the only thing worst of this game is the AI. No major rework can save it
Kypamop Jan 21 @ 6:19am 
We wanted pops rework right from the moment they got rid of tiles.
Getting rid of tiles was very much needed too.
Personally I'd love the game to become more like Master of Orion 2 or Sword of the Stars 1, and they do go clother to them step by step over the years.
These changes will improve both gameplay and AI even more. I love it.
Originally posted by Kypamop:
We wanted pops rework right from the moment they got rid of tiles.
Getting rid of tiles was very much needed too.
Personally I'd love the game to become more like Master of Orion 2 or Sword of the Stars 1, and they do go clother to them step by step over the years.
These changes will improve both gameplay and AI even more. I love it.

No one ever explained why these things needed to change, beyond the issue of tiles being occupied and developed there was rarely a reason to adjust them and doing so could take a long time manually (there was a solution to this which Paradox inexplicably got rid of in favour of more Numberwang mediocrity).

It's pure cope to keep saying so though, because what replaced it was not an improvement; it was a performance-killer and a meaningless delve into Paradox's comfort zone of dreadful UI.

No UI designer ever looked at a problem with a game and concluded that the solution involved 'less UI', even when the problem was (as with almost every PDX game) too much UI with a poor signal-to-noise ratio.

I have no faith that the problems introduced since 2017 under the guise of 'improvement' will ever be fixed, because to Paradox and anyone that still thinks the company actually makes games rather than barely-disguised spreadsheets (let alone readable and intuitive ones), 'progress' means going back to early 90s when spreadsheets were state-of-the-art and the only way CPUs could handle simulations. 'Progress' to PDX means ignoring innovations, except in UI where 'modern game design' just can't get enough of it and needs to dumb-down actual games to accommodate more UI designer jobs in the industry.

The best I can hope for is to finally get a refund, seeing as Paradox stole the functional game that Stellaris was in 2017. Prison Architect too.
EJR Jan 21 @ 8:29am 
It is definitely ambitious in the vision they want to try.

I don't know how to feel about the pop rework. On one hand, I can see why they are doing it as on a technical level it is one of the reasons for mid/lategame lag. On the other, I actually like how pops are now, and getting rid of it will leave a sour taste in my mouth.

The idea of "Empire Focuses" is cool to me but that is just because I like the National Focus Trees from HOI4. But what we know of it is nothing more than speculation and abstract ideas, so there is nothing I can say about it other than it sounds cool to me.

I don't know, 4.0 just seems both cool and not necessary outside of fixes and addressing performance issues (Which they never truly do).
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Date Posted: Jan 20 @ 6:28am
Posts: 24