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Only the ridiculous planetary management overhaul came close to topping it: replacing something that could be understood at a glance with the usual Paradox UI gore that fools idiots into believing they're playing something more complex than it really is.
You mean 1.8 (Synthetic Dawn)?
Or 1.6 (Utopia)?
The developers of this game can not just create an ultimate version of a direction it decides to go for a time.
It looks like it just kills that direction and just starts over with a new number added to it.
It is a waste of interest and time and money.
The game is going the way of the clicker.
Getting rid of tiles was very much needed too.
Personally I'd love the game to become more like Master of Orion 2 or Sword of the Stars 1, and they do go clother to them step by step over the years.
These changes will improve both gameplay and AI even more. I love it.
No one ever explained why these things needed to change, beyond the issue of tiles being occupied and developed there was rarely a reason to adjust them and doing so could take a long time manually (there was a solution to this which Paradox inexplicably got rid of in favour of more Numberwang mediocrity).
It's pure cope to keep saying so though, because what replaced it was not an improvement; it was a performance-killer and a meaningless delve into Paradox's comfort zone of dreadful UI.
No UI designer ever looked at a problem with a game and concluded that the solution involved 'less UI', even when the problem was (as with almost every PDX game) too much UI with a poor signal-to-noise ratio.
I have no faith that the problems introduced since 2017 under the guise of 'improvement' will ever be fixed, because to Paradox and anyone that still thinks the company actually makes games rather than barely-disguised spreadsheets (let alone readable and intuitive ones), 'progress' means going back to early 90s when spreadsheets were state-of-the-art and the only way CPUs could handle simulations. 'Progress' to PDX means ignoring innovations, except in UI where 'modern game design' just can't get enough of it and needs to dumb-down actual games to accommodate more UI designer jobs in the industry.
The best I can hope for is to finally get a refund, seeing as Paradox stole the functional game that Stellaris was in 2017. Prison Architect too.
I don't know how to feel about the pop rework. On one hand, I can see why they are doing it as on a technical level it is one of the reasons for mid/lategame lag. On the other, I actually like how pops are now, and getting rid of it will leave a sour taste in my mouth.
The idea of "Empire Focuses" is cool to me but that is just because I like the National Focus Trees from HOI4. But what we know of it is nothing more than speculation and abstract ideas, so there is nothing I can say about it other than it sounds cool to me.
I don't know, 4.0 just seems both cool and not necessary outside of fixes and addressing performance issues (Which they never truly do).