Stellaris

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Fleets in 4.0
i hope we at least get the ability to group several fleets into a "fleet group" that then works as if it was one big fleet. no more fiddling around with 15 different fleets, some following others, everyone at a different speed, etc.
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Showing 1-14 of 14 comments
Use control groups like any other RTS
RCMidas (Banned) Jan 18 @ 12:13pm 
Originally posted by Magma Dragoon:
Use control groups like any other RTS
Is that a suggestion for Venatos or the devs? Because there's only so many control groups possible and a vastly greater number of potential targets - fleets, planets, starbases etc.
The idea of control grouping anything but a fleet is bizarre to me.
just tell all your fleets to follow your main fleet and only control your main fleet. its stupid sure but It works?
Ryika Jan 18 @ 7:37pm 
Originally posted by Lone Star Ranger:
just tell all your fleets to follow your main fleet and only control your main fleet. its stupid sure but It works?
It works until you give an order in the wrong moment, and your main fleet moves elsewhere while the rest of the fleets jump into a neighboring system before realizing that the main fleet has changed course.

Both solutions have their downsides and can be annoying at times.
Originally posted by Ryika:
Originally posted by Lone Star Ranger:
just tell all your fleets to follow your main fleet and only control your main fleet. its stupid sure but It works?
It works until you give an order in the wrong moment, and your main fleet moves elsewhere while the rest of the fleets jump into a neighboring system before realizing that the main fleet has changed course.

Both solutions have their downsides and can be annoying at times.
yeah 100% agree you have to be VERY diligent about your clicks with fleets because of this lol theres a mod that increases or decreases both fleet max size and fleet limit! I end up with 400 ship count in 1 fleet before mid game and honestly 1-2 fleets is WAY BETTER than 10 of corvettes everywhere because the AI is stupid AKA lag fest
Forblaze Jan 19 @ 4:11am 
I'd really rather they just remove command limit. What's the point in having three fleets if they just follow each other 100% of the time?
Forblaze Jan 19 @ 4:14am 
Originally posted by Magma Dragoon:
The idea of control grouping anything but a fleet is bizarre to me.

I make a control group for a planet if I'm waiting for something to happen. Like if I build a research lab and know I want to upgrade it right away, I'll control group it so it's pinned for me. It helps me not to forget since I know any planets there need something done.

The mega shipyard and lathe also get one so I can find them immediately instead of digging through menus.
Originally posted by Forblaze:
I'd really rather they just remove command limit. What's the point in having three fleets if they just follow each other 100% of the time?
Precisely, there is no reason for such a limit to even exist since players just circumvent it anyways.
Originally posted by Eternal Victory:
Originally posted by Forblaze:
I'd really rather they just remove command limit. What's the point in having three fleets if they just follow each other 100% of the time?
Precisely, there is no reason for such a limit to even exist since players just circumvent it anyways.

Commander bonuses are limited to the fleet they have direct command over. Removing this limit would change this.
Forblaze Jan 19 @ 11:05am 
Originally posted by Voidlord597:
Commander bonuses are limited to the fleet they have direct command over. Removing this limit would change this.

You could reduce their effects if you really want but overall I don't really think it's that big of a deal if admirals are made stronger because of this.
Etheric Jan 19 @ 12:20pm 
Armada's are a great idea. I love it. Fleet groups would simplify some management and be cooool
Originally posted by Etheric:
Armada's are a great idea. I love it. Fleet groups would simplify some management and be cooool
This is an interesting concept, and I could absolutely see them doing something similar to Admirals as what they've done with Governors - give their full bonuses when assigned to a specific fleet, or a lesser version of those bonuses across several fleets when put in charge of the "fleet group/armada".

Issue is, I don't think this would really do a whole lot to fix the late-game lag associated with massive fleets with massively inflated stats, which is the main problem to begin with.
RCMidas (Banned) Jan 20 @ 8:26am 
If the way they intend to recalculate Pops in 4.0 as a lag-combating measure works out, I can see a potential equivalent in fleets. But absolutely, the idea the Armada = Sector and Fleet = Planet sounds really good.
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Date Posted: Jan 18 @ 11:57am
Posts: 14