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I simultaneously understand the need for change, but also am really sad to see it go.
I am trying to keep an open mind
The game is mostly fun in the earlier phases, where days just breeze by at max speed. But once you hit maybe 1 day per 1 second realtime, it becomes just unbearably slow.
And you can even tell a difference between playing Gestalts and regular empires, apparently just all the calculations for ethics and other factors - like possible job resettlement destinations - seem to take up large amounts of the little CPU power the game engine can utilize.
Fingers crossed that this pop rework is a hit.
I know xenophile players as myself are the minnorty but what are they doing?
I just saw aspec talking about it.
Reducing pop to just an other resource?
If i understand it right(And i hope i am wrong) they are getting rid of spieces?
A big part of sci fi.
Hopefully they make it fun for you. Xenophile has never been fun to me since the game's release. The effort wasn't worth it. Maybe the devs will get it right but I doubt it.
I never been able to get my head around the pop/econ system change from years ago. That was the final blow for me caring about the game.
I bought this years ago because I loved managing my planets, pops etc.
Last few years, they've moved further away from that and mainly pushing an RTS approach where you focus mainly on wars and battles.
The only upside I can potentially see, is the increased scale. If 1 pop essentially is now 100. Would make for some cool ecumenopolis'.
However, if that is just a colored square to depict it... is it really that fun?
What will be the point of dlc or mods that add clothing etc anymore? Apart from on leaders.