Stellaris

Stellaris

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Reffy Jan 17 @ 5:36am
4.0 pop rework looks great
The only reason I had to refund the game, was because of the huge end-game lag. It turns out that population was the main cause.

With the rework, more people can play late-game again. I'm looking forward to it.
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Showing 1-15 of 34 comments
It promises so much more than just performance improvement. The new model will make population finally make sense and add possibility for some complex internal politics structure in the future.
Yazou Jan 17 @ 6:11am 
Originally posted by Argus von Stein:
It promises so much more than just performance improvement. The new model will make population finally make sense and add possibility for some complex internal politics structure in the future.
I wait to see him to believe him^^
Originally posted by Yazou:
Originally posted by Argus von Stein:
It promises so much more than just performance improvement. The new model will make population finally make sense and add possibility for some complex internal politics structure in the future.
I wait to see him to believe him^^
Well, they pretty much directly discussed it, they had ~70% of the community poll for the issue devoted to internal politics and there's been a word that they're porting a good amount of stuff from Vic3, which promises an insane potential for in-depth demografit interactions and internal politics. Whether they'll do it or will PDX reshuffle the teams again to kill all momentum we shall see.
jodnus Jan 17 @ 10:32am 
I think there is a level of charm to the individual pops.

I simultaneously understand the need for change, but also am really sad to see it go.

I am trying to keep an open mind
CrUsHeR Jan 17 @ 12:30pm 
Anything to reduce lag.

The game is mostly fun in the earlier phases, where days just breeze by at max speed. But once you hit maybe 1 day per 1 second realtime, it becomes just unbearably slow.

And you can even tell a difference between playing Gestalts and regular empires, apparently just all the calculations for ethics and other factors - like possible job resettlement destinations - seem to take up large amounts of the little CPU power the game engine can utilize.
Originally posted by jodnus:
I think there is a level of charm to the individual pops.

I simultaneously understand the need for change, but also am really sad to see it go.

I am trying to keep an open mind
This honestly. For me it is similar to when they announced a rework for the leaders. I got a little sad with the idea of not having a scientist in each field of research because it was fun to see who was researching what. That said the council we have now with the heads of military, science and diplomacy along with your ruler was honestly a great change and made more sense.

Fingers crossed that this pop rework is a hit.
The way they described it, I'm worried the changes will do very little to optimize calculations involving countless different species templates that the AI loves to clutter the game with. But, we'll have to see what we end up with as more details are finalized and announced. The whole point of them talking about these things months ahead of time is to garner feedback, after all.
HappySack (Banned) Jan 17 @ 4:23pm 
You could have just revert back to tiles so you could play without any lag the whole time.
Demiurge Jan 17 @ 7:13pm 
yawn. stopped playing a while ago. I'll wait until they stop constantly changing the game and no longer "support" it so i can play the final version.
Bruh you can always play 200 stars with pop growth limits. But i do llike news too.
I am mostly just worried how this is going to effect multi spieces empires.
I know xenophile players as myself are the minnorty but what are they doing?
I just saw aspec talking about it.
Reducing pop to just an other resource?

If i understand it right(And i hope i am wrong) they are getting rid of spieces?
A big part of sci fi.
Last edited by Malaficus Shaikan; Jan 17 @ 10:39pm
deet Jan 18 @ 2:50am 
They've tried to tackle this problem before with little success. I'm not hopeful this will be the silver bullet. The Clausewitz engine is just bad.
Siozen Jan 18 @ 4:33am 
Originally posted by Malaficus Shaikan:
I am mostly just worried how this is going to effect multi spieces empires.
I know xenophile players as myself are the minnorty but what are they doing?
I just saw aspec talking about it.
Reducing pop to just an other resource?

If i understand it right(And i hope i am wrong) they are getting rid of spieces?
A big part of sci fi.

Hopefully they make it fun for you. Xenophile has never been fun to me since the game's release. The effort wasn't worth it. Maybe the devs will get it right but I doubt it.

I never been able to get my head around the pop/econ system change from years ago. That was the final blow for me caring about the game.
Originally posted by Malaficus Shaikan:
If i understand it right(And i hope i am wrong) they are getting rid of spieces?
A big part of sci fi.
I know they want to make pops more a numeric resource but I really HOPE they don't get rid of species, that would kill Stellaris completely for a lot of people.
I'm not sure how I feel about this. I still haven't fully embraced the current system, I miss the original tiles.
I bought this years ago because I loved managing my planets, pops etc.
Last few years, they've moved further away from that and mainly pushing an RTS approach where you focus mainly on wars and battles.

The only upside I can potentially see, is the increased scale. If 1 pop essentially is now 100. Would make for some cool ecumenopolis'.
However, if that is just a colored square to depict it... is it really that fun?

What will be the point of dlc or mods that add clothing etc anymore? Apart from on leaders.
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Date Posted: Jan 17 @ 5:36am
Posts: 34