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second game in a row don't have option to get Enigmatic Fortress trait
playing as virtual machine empire, destroyed fortress - only one option, with research and utility components
previously, was playing at 3.12 as synth empire, and again - no option to get taht trait
anybody knows about that bug?
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From the official forums:

You need to select "We salvage what we can and scuttle the rest.", which is an option that appears when defeating the Enigmatic Fortress and under the following conditions;

1. You own Machine Age.
2. You have either Neuro-Quantum Links, Synthetic Workers, or Binary Motivators.
3. You have the Integrated Anatomy tradition, you have the "Synthetic Empire" country flag presumably by finishing a Synthetic Ascension path, you have the Machine Authority, or your founding species is mechanical but not Gestalt.
4. You have not taken either Genetic or Psionic ascension paths.
5. You did NOT finish the Enigmatic Fortress event chain. You should be able to re-pick what option you choose if you let the Enigmatic Fortress repair itself and defeat it again, but if it dies or the puzzle is solved the trait is lost forever.

This is roughly how the rest of the mechanical Leviathan traits go too, if you meet the conditions you'll see an option regarding salvaging or reclaiming parts from it. Choosing it should allow you to research Leviathan Transgenesis and permanently keep the trait later, but it isn't always so clear compared to the other rewards.
Kufesska Jan 16 @ 2:27pm 
Originally posted by honigblüte:
From the official forums:

You need to select "We salvage what we can and scuttle the rest.", which is an option that appears when defeating the Enigmatic Fortress and under the following conditions;

1. You own Machine Age.
2. You have either Neuro-Quantum Links, Synthetic Workers, or Binary Motivators.
3. You have the Integrated Anatomy tradition, you have the "Synthetic Empire" country flag presumably by finishing a Synthetic Ascension path, you have the Machine Authority, or your founding species is mechanical but not Gestalt.
4. You have not taken either Genetic or Psionic ascension paths.
5. You did NOT finish the Enigmatic Fortress event chain. You should be able to re-pick what option you choose if you let the Enigmatic Fortress repair itself and defeat it again, but if it dies or the puzzle is solved the trait is lost forever.

This is roughly how the rest of the mechanical Leviathan traits go too, if you meet the conditions you'll see an option regarding salvaging or reclaiming parts from it. Choosing it should allow you to research Leviathan Transgenesis and permanently keep the trait later, but it isn't always so clear compared to the other rewards.
fulfill all the conditions both times
in the first game i even get special trait from two other mechanical leviathans, but not fortress
just no option available
Kufesska Jan 16 @ 2:28pm 
you guys ever got that trait?
there are three options when you encounter the fortress:

option = {
name = "leviathans.2101.a"
if = {
limit = {
NOT = { has_event_chain = enigmatic_fortress_chain }
}
begin_event_chain = {
event_chain = "enigmatic_fortress_chain"
target = root
}
}
hidden_effect = { country_event = { id = leviathans.2111 } }
}

option = {
name = "leviathans.2101.b"
hidden_effect = { country_event = { id = leviathans.2160 days = 360 } }
}

option = {
name = "leviathans.2101.c"
trigger = {
can_harvest_parts = yes
}
set_country_flag = harvested_fortress_parts
add_research_option = tech_leviathan_techgenesis
}

}

the third gives the trait, you need to be able to harvest parts to choose that option

can_harvest_parts = {
has_machine_age_dlc = yes
OR = {
has_technology = tech_neuro_quantum_links
has_technology = tech_synthetic_workers
has_technology = tech_binary_motivators
}
# Only machine empires and cyborgs can use mechanical leviathan parts.
OR = {
has_active_tradition = tr_cybernetics_integrated_anatomy
has_active_tradition = tr_cybernetics_assimilator_integrated_anatomy
is_synthetic_empire = yes
}
# If you've taken another ascension path, we shouldn't let you harvest parts anymore.
NOR = {
has_genetic_ascension = yes
has_psionic_ascension = yes
}

if you fulfill the conditions and did not get the the third option in the event, verify game files and check for potential mod conflicts.

Edit:
you also need to research the technology to add the trait to your species:

trait_robot_enigmatic_fortress = {

[...]

from = {
has_technology = tech_leviathan_techgenesis
has_country_flag = harvested_fortress_parts
Last edited by honigblüte; Jan 16 @ 2:54pm
Kufesska Jan 16 @ 3:05pm 
Originally posted by honigblüte:
there are three options when you encounter the fortress
the third gives the trait, you need to be able to harvest parts to choose that option


if you fulfill the conditions and did not get the the third option in the event, verify game files and check for potential mod conflicts.

Edit:
you also need to research the technology to add the trait to your species:

trait_robot_enigmatic_fortress = {

[...]

from = {
has_technology = tech_leviathan_techgenesis
has_country_flag = harvested_fortress_parts
using only 2 tech mods, ironman friendly
as i said, as synths i got two other leviathan traits, but not fortress' one, no options appeared
and same now, as machine empire - no option to get leviathan transgenesis, have only one option - research + components

verified files, loaded save during battle with fortress - still no second option :(
Kufesska Jan 16 @ 3:22pm 
wtf
reloaded once again save before sending ships into system with fortress(like tenth time), and now i have event with 3 options - start event chain, go away or get transegenesis
Last edited by Kufesska; Jan 16 @ 3:22pm
I was just testing it myself:

startet with individual machine, got myself the binary motivator tech and fired up the event [event ID is leviathans.2101], got the third option no problem

glad it works now, cheers =)
Kufesska Jan 16 @ 3:28pm 
weird thing: previously i was getting option marked as gestalt
now i didn't
maybe because you verified files and then loaded the save before entering the system? idk, at least it works ^^
Kufesska Jan 16 @ 3:38pm 
reload again(thatnks i have back up now :D)
again old thing
i am sure only option after destroyin fortress that i have is leviathans.2151.a event
Kufesska Jan 16 @ 3:39pm 
with leviathans.2101.name and leviathans.2101.desc.gesta
Kufesska Jan 16 @ 3:42pm 
looks like sometimes i somwhow trigger event leviathans.2099 istead of 2101
and my only option is leviathans.2101.c.gesta, not leviathans.2151.a
Last edited by Kufesska; Jan 16 @ 3:45pm
getting the gestalt option as a non-gestalt empire does indeed sound like a bug. you can upload the save where that happens on the official forums in the bug report section, maybe they'll fix it
at least now you have the save file where it worked that one time for mysterious reasons in case you need to reload again, lol =)
Kufesska Jan 16 @ 3:56pm 
Originally posted by honigblüte:
getting the gestalt option as a non-gestalt empire does indeed sound like a bug. you can upload the save where that happens on the official forums in the bug report section, maybe they'll fix it
at least now you have the save file where it worked that one time for mysterious reasons in case you need to reload again, lol =)
i am gestalt machine empire, thats alright
i still don't understand why at one save i got 2099 and another i got 2101
whats the difference
Kufesska Jan 16 @ 4:11pm 
probably gonna collect more info with saves guaranteeing both events tomorrow and post on forum
something is definitely wrong here
i am reading both events and not understanding why they are triggered and how supposed to work
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Date Posted: Jan 16 @ 12:55pm
Posts: 17