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600 naval capacity isn't even 3 maxed fleets worth of ships.
How to counter:
If possible, consider whether you could make a fleet that hard-counters as much as possible the enemy fleets. If not, then you just use the strongest meta designs.
Then - just be stronger than the AI combined because AI be inefficient.
The number one way to counter a bigger fleet is to play better in the earlier parts of the game and making sure that next time that happens, you're the one who has more stuff.
If that's not an option, ignore the opponent and go counter-attack. Or sit back and wait for the AI to split their fleets, which it will probably do. A direct engagement against a bigger fleet is obviously not what you're looking for.
I'm going slowly insane trying to help people here.
This would answer a lot of things.
If you don't mind the diplo penalty, just keep doing what you did. Crack their most populated planets until you can white peace them. If you delete their most productive worlds, they'll be much less scary the second time around.
Though I do think we should have as many inventors as possible and as much automation as possible. Every time someone is angry about the toil of life, just say, well how are you going to automate yourself out of having to do the work.
Existentialism is nothing, less than nothing. And can be crushed like every other puny method to dust. It hides behind the two hard rocks, one saying your angry, and the other saying there's no way.
Your angry I get it, but hearts and political sounding headers will actually get you shut down faster. Hearts form so people learn to not make them as moderation doesn't want what it considers worse words. Now onto the issue.
The latest version of stellaris has bugs and balancing issue. The developers since version 3.2 have taken a more radical stance with updates. Updates are not receiving quality control in favour of putting more coders/ creatives on the system designing. New systems like the resource shortage system, unity rework, ship rework coming soon, event rework.
The angry people now are paying the price of the product people tomorrow will enjoy. Stick around for a year you'll see. If you don't believe me roll back to an older version. You won't have access to some dlc or mods but you'll be able to play a version you may have liked more.
A few 100k or 150k fleet power fleets of arty battleships would've demolished those easily. Well, still might've lost, but the AI's fleets would've been demolished too, buying time.
Also, stations are basically useless, unless you had hangers on them, then that would've helped a little bit, otherwise basically useless.
If you're find a game so difficult that it isn't fun, play on a lower difficulty.
They are useful for one minor bit of cheese in late game battles. If you have your fleets sitting on the opposite side of the station from the one the enemy is entering the system from, the enemy fleet will usually waste their first strike on the station.
The percentage of people that forget.
if you use the 50%range starbase component + max defence platforms with nothing but neutron launchers + your fleets, on a system with multiple planets with orbital rings also with defence platforms for the ring stations then thx to the +50% range you engage the enemy way early and absolutely decimate them before they even get in range to shoot back
you can use this to defeat fleets that are signifigantly stronger than what you have, this sort of setup can even hold its own to a degree without support from your fleets, freeing them up to attack elsewhere.
Does this seem like the right place for that kind of post.
Don't cast pearls before swine -_-
To be fair, half of my posts are dedicated to solving, and other half the pearl eaters.
Unless its a really terrible thread, of which case its all pearl casting.
Start a new run once you have cooled down and form alliances and use the take point feature, the game is kinda epic now once you know how to play it fully with these mega fleets the magnitude of galaxy wide warfare is really prominent and i love it.