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...or maybe Whirlwind missile ;)
Well if you haven't followed the beta discussions, it may not seem obvious because the WW missile tech was something you'd never even wanted to research previously.
Medium gun slot, 0-120 range, does relatively counter the PD efficiency due to high hull strength and armor. Flak is really bad against them, and Strike Craft no longer attack them at all.
And they synergize perfectly with Strike Craft, since both ignore shields.
A nice side effect, if you start researching the missile repeatables, your starbases also use a lot of these in their M-Slots, and you can have 4 of them on defensive platforms.
Quite sure that the exact opposite is the case.
I tested practically all reasonable setups, including AE+Cloud/Disruptor, Artillery, mixed fleets. All other setups are shockingly bad compared to the battleships posted in the screenshot above. Kill speed is worse, losses are higher.
Hate having to repeat myself again, but the entire "build your battleship kit" only has cringeworthy options:
Example the Plasma Cannon has 80 max range, while the Kinetic Artillery has 150 and the X-guns 250. So even if the ship is sitting at half of the max range "of its longest range weapon", the plasma guns are unlikely to fire. And then it's only a small step for enemy ships to go under 40 range, when the plasma cannon can't fire yet again.
The only reason why the non-ideal setups still work out for you guys, is because the AI use even worse combinations.
Example the AI will equip Strike Craft + Plasma Guns + Disruptors on all their ships, of course you can beat these easily with non-optimized fleets of your own. It's like fighting three different fleets at the same time, none of them having the tools to beat your defenses.
Well... anyways, rolled back to 3.5.3, did the exact same thing, BS jump into the system, they all look at the ship, and bam, 22 tachyon lances firing, ship dead... Screw this! Someone please let me know when the combat isn't broken anymore!
Thanks for your help finding out that (BIG SURPRISE) the devs screwed up once again, everyone!
like i dont really care if a couple weapons dont fire at a range the enemy fleet never survives to get to in the first place. besides speed it improved survivability too
Dunno what you are on about but that's a hella weak set up that Cruisers and smaller have no issue catching up to and damaging on GA. The combats are too big with way too much PD and flak available.
People keep saying that the devs were told MANY MANY MANY times that ♥♥♥♥ is still broken, and the devs AS USUAL decided to ignore intelligent people, and do their ♥♥♥♥♥♥♥♥♥ anyways...
I wonder how many years we have to wait for a playable new version this time...
Kinda hate that i have to edit files again, so i can assimilate hives and machines, but meh... still better than this unplayable garbage. I don't understand how anyone can play this! It CLEARLY doesn't work right. 90% of the things you could usually do, are now broken. Why even let us design ships? Just give us the ONE damn layout that sucks the least! One where the weapons actually fire and the ships don't just drive in circles whenever they feel like it!