Stellaris

Stellaris

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Abderytka :3 Jan 11, 2024 @ 11:10am
The game needs optimization
My computer is insufficient to play this game, specially built for strategy games
The game needs an update to fix this.
My pc:
Ryzen 7 5800X 8 Core
Rtx 3070 8gb
RAM 16gb ddr5 6400mhz
SSD 2tb HDD 1tb for pictures and videos (i not using for games xd)


and I really don't know how the game can be so poorly optimized to work so poorly :(
Originally posted by Ericus1:
The very first comment pretty much stated the problem: the pop system design directly leads to exponential computation bloat. Paradox's solution has simply been to do everything they can to nerf end-game pop sizes, because they have no real way of actually fixing the problem.

This was an inherent flaw of a fundamental choice of the original game design, back when planets had sectors you built on and more closely resembled Galactic Civilizations. Through the various redesigns and expansions the number of calculations pops were running grew, and the problem only got worse.

They never should have adopted the "1 pop=finite number of things" model to start with, a terrible choice they replicated in Imperator and now Vicky 3, both of which also suffer from this exact same issue to varying degrees. Vicky 2 offers a far better pop model that doesn't lead to calculation bloat to any near the extremes it does under the alternative model.
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Showing 1-15 of 42 comments
Geoff Jan 11, 2024 @ 11:18am 
I think it suffers from exponential calculation bloat. I agree it should be optimized. FWIW, it does run better with more RAM.
chorion Jan 11, 2024 @ 2:03pm 
Originally posted by Lun9u1x:
My computer is insufficient to play this game, specially built for strategy games
The game needs an update to fix this.
My pc:
Ryzen 7 5800X 8 Core
Rtx 3070 8gb
RAM 16gb ddr5 6400mhz
SSD 2tb HDD 1tb for pictures and videos (i not using for games xd)


and I really don't know how the game can be so poorly optimized to work so poorly :(

It runs single core with a 2007 modified engine , and no...it isnt going to get fixed, PDX is nerfing the game instead cos it is cheaper ... and releasing overpriced DLC no-one asked for
Cerodil Jan 11, 2024 @ 2:21pm 
Originally posted by chorion:

It runs single core with a 2007 modified engine

This is false, the Stellaris engine uses dirtectx11 one of the draws of which is multi-core threading. The reason people think this is because they don't understand how cpus work.
FourteenFour Jan 11, 2024 @ 3:09pm 
the truly do not know how to optimize the game.

I wish it were not true but they literally will repeat a calculation when nothing has changed
HappySack (Banned) Jan 11, 2024 @ 4:52pm 
Any optimizations they already do is undone when they rework a system with a following patch, best to find an older version that works the best for you or an alternative that helps.
Last edited by HappySack; Jan 11, 2024 @ 4:53pm
Dustreaper Jan 11, 2024 @ 5:48pm 
Truly people don't know how optimisation works. The pop change just screwed any optimisation that could be made to fix this. Maybe if you throw a few billion dollars at it you can make hardware that can run this without slowing down. But other then that no you cannot make this game run smooth. It can always run a bit smoother but it will never go away. That's kinda why inovation in rts games are dead and why it died. We are running against the limit of power we can make. CPU's just aren't powerful enough.
Geoff Jan 11, 2024 @ 5:51pm 
Originally posted by Dustreaper:
Truly people don't know how optimisation works. The pop change just screwed any optimisation that could be made to fix this. Maybe if you throw a few billion dollars at it you can make hardware that can run this without slowing down. But other then that no you cannot make this game run smooth. It can always run a bit smoother but it will never go away. That's kinda why inovation in rts games are dead and why it died. We are running against the limit of power we can make. CPU's just aren't powerful enough.
The Voyager Probe has been running on the equivalent of a Commodore 64.

You can do quite a lot with quite a little if you're efficient.

Whatever its strengths and shortcomings may be, this game isn't especially efficient.

Reference: https://www.wired.com/2013/09/vintage-voyager-probes/
Dustreaper Jan 12, 2024 @ 1:55am 
Originally posted by Geoff:
Originally posted by Dustreaper:
Truly people don't know how optimisation works. The pop change just screwed any optimisation that could be made to fix this. Maybe if you throw a few billion dollars at it you can make hardware that can run this without slowing down. But other then that no you cannot make this game run smooth. It can always run a bit smoother but it will never go away. That's kinda why inovation in rts games are dead and why it died. We are running against the limit of power we can make. CPU's just aren't powerful enough.
The Voyager Probe has been running on the equivalent of a Commodore 64.

You can do quite a lot with quite a little if you're efficient.

Whatever its strengths and shortcomings may be, this game isn't especially efficient.

Reference: https://www.wired.com/2013/09/vintage-voyager-probes/

Yea that's why i said with how they reworked the pop system with that in place there is no way to fix it to run smooth. You gotta limit yourself hard to get a smooth long game.
Geoff Jan 12, 2024 @ 2:12am 
Originally posted by Dustreaper:
Yea that's why i said with how they reworked the pop system with that in place there is no way to fix it to run smooth. You gotta limit yourself hard to get a smooth long game.
Yeah, but they're clearly being wasteful of system resources. I don't think we're anywhere close to hitting the limit of processing power. Like - yeah you can't run a simulation on 4 trillion stars like a real galaxy has. But if they were less reckless with the system resources, they could improve its performance substantially. I'm on the cusp of the late game right now, and the game hangs on peace treaties for a ridiculously long time. As far as I can tell, pops are running a bunch of checks that don't really need to be.

That said, honestly the late game lag on Stellaris is nowhere near as bad as it is on EU:IV. I have literally never finished a game of that in ten years. I've even tried the late starts in the Napoleonic Wars, and it's just hopeless. At best you can get through a few years before it becomes too slow to play. And that's with 4x the RAM the OP Is using.
QLIQ Jan 12, 2024 @ 2:43am 
It will change. Vic3 and CK3 both have a much better foundation. The game is on it´s way out. Modernizing it would be as much work as making a new game which xxx thousands will buy instead of the maintenance DLC they ship currently.

Same for EU4 and HOI4. They can´t even do correct UI scaling...
Last edited by QLIQ; Jan 12, 2024 @ 2:45am
Abderytka :3 Jan 13, 2024 @ 6:00am 
Just to add, my CPU CPU in this game does not use more than 20% of its usage and still the game runs slowly and slows down a lot


so I don't really know what causes it and that's why I want to optimize the game
Abderytka :3 Jan 13, 2024 @ 6:01am 
I tested the computer's performance many times and I have the impression that my old AMD fx 4800 4 core worked better on this game than it currently does


maybe I have some limitation?
Elitewrecker PT Jan 13, 2024 @ 6:36am 
A LOT of the processing happens on a single core. They've been progressively trying to offload some part into other cores but the heavy bulk remains in one core, which means better single core performance as well as good amount of CPU cache will provide better results, as opposed to having a CPU with lots of comparatively weaker cores.
Abderytka :3 Jan 13, 2024 @ 8:25am 
so there is no way to make it work better #sadge
Dustreaper Jan 13, 2024 @ 1:24pm 
Originally posted by Lun9u1x:
so there is no way to make it work better #sadge

Nope cannot multi core it more then it already is. It's the bane of existence for rts games.You cannot split task like pop management needs to be done on a single core and cannot be split without huge penalties that cannot be overcome for now or the last 20 years. People talk about multi core support being the problem but it is not. Something cannot be split and with how the core clock speed hasn't really improved over the year we have bottlenecks. Can it run better currently for sure but some things cannot be changed without making a stellaris 2 or just aren't worth to rewrite the entire engine and change it.
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Date Posted: Jan 11, 2024 @ 11:10am
Posts: 42