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It runs single core with a 2007 modified engine , and no...it isnt going to get fixed, PDX is nerfing the game instead cos it is cheaper ... and releasing overpriced DLC no-one asked for
This is false, the Stellaris engine uses dirtectx11 one of the draws of which is multi-core threading. The reason people think this is because they don't understand how cpus work.
I wish it were not true but they literally will repeat a calculation when nothing has changed
You can do quite a lot with quite a little if you're efficient.
Whatever its strengths and shortcomings may be, this game isn't especially efficient.
Reference: https://www.wired.com/2013/09/vintage-voyager-probes/
Yea that's why i said with how they reworked the pop system with that in place there is no way to fix it to run smooth. You gotta limit yourself hard to get a smooth long game.
That said, honestly the late game lag on Stellaris is nowhere near as bad as it is on EU:IV. I have literally never finished a game of that in ten years. I've even tried the late starts in the Napoleonic Wars, and it's just hopeless. At best you can get through a few years before it becomes too slow to play. And that's with 4x the RAM the OP Is using.
Same for EU4 and HOI4. They can´t even do correct UI scaling...
so I don't really know what causes it and that's why I want to optimize the game
maybe I have some limitation?
Nope cannot multi core it more then it already is. It's the bane of existence for rts games.You cannot split task like pop management needs to be done on a single core and cannot be split without huge penalties that cannot be overcome for now or the last 20 years. People talk about multi core support being the problem but it is not. Something cannot be split and with how the core clock speed hasn't really improved over the year we have bottlenecks. Can it run better currently for sure but some things cannot be changed without making a stellaris 2 or just aren't worth to rewrite the entire engine and change it.