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It got a little better since they changed admin cap to actually matter (you can no longer have unlimited cap), but in reality it does not matter. You still get stronger, if you just go wide.
That being said, if your definition of tall is "just 10 or 20 systems", you could go for a ringworld rush and just fill those 20 systems with them. It would mimick a wide play power curve, but with a tall looking empire.
In reality it would be just the same wide play, just with fewer systems. ;-)
Most of the wide drawbacks come in the form of population. And Ringworlds would still have that drawback. Then again: No pops, no win in Stellaris. Unless a lower setting is fine for the Tall experiment.
The mercantile tree will let you produce all the consumer goods (or unity) you'll ever need via a policy decision, which will simplify your industry immensely.
You can still make full use of planets via taking on other species, and you'll almost certainly want to.
If you haven't used them much, habs have some quirks: they get extra districts and/or features if built over space resources. Mining districts over a mineral resource, for example. They'll also block orbital rings if over an inhabitable planet.
Get yourself other species on board so that you can use any inhabitable or terraforming candidate planets you've got in your area as soon as possible. Double check the expansion planner for a list of the latter, as for some silly reason the game doesn't mark them on the map. (I played one of these recently, and getting few planets up and running early on made my life so very, very much better).
Influence will be a very significant early bottleneck - you need it for habs, orbital rings, branch offices, etc. Either forming a trade federation or taking the perk that makes commercial pacts not cost influence will help cut costs.
Its a good idea with the ringworlds, i will try that. I decided to go with a smaller galaxy aswell maybe that'll help to mimic a taller experience
If all goes well planets will only slow when too full. From there you can use slaving for domestic servant combined with syncretic evolution slaves for food. The massive housing reduction as both those jobs use SUBSTANTIALLY less housing, combined with other housing reductions you can stack mean your tall planets will keep growing for longer.
They should be possible to reach 400 pops naturally with slaving having turned the worlds to eccumonopolis.
The speed of growth with no pop slow grow should keep livestock feasible. Just note don't be surprised if it bogs down late game with too many pops.
Focus your homeworld on Alloys, spam out resource-producing Starbases, sell your Alloys on the Galactic Market for enormous profits, and use the Energy Credits you gain to buy everything you have a deficit in. Make your homeworld an Ecumenopolis, spam out a fleet with all your Alloys, make friends and/or make vassals, and then Planet-Crack, Shield, or Star-Eat any enemies that have a higher score than you. If you want to become Galactic Emperor, the Supremacy stance plus a massive fleet will take care of that, or you could always Become the Crisis and win before year 150 if you Unity-spam.
Sure, it's suboptimal as all hell, but that really doesn't matter outside of MP with really hardcore minmaxers.
Id love to see a 1 planet win after the latest set of AI improvements.
I am certainly not good enough to pull that off. Not even close. It was possible since the AI was brain dead. But it no longer is.
You might be able to do one planet win but you will suffer trying to make it work.
Tbh with recent AI changes tall builds gets shafted. Even if you are 3 tier + in tech AI will simply out spam you unless small galaxy and habitable planets were set to low. Even if you max out pop potential using bio ascension and overtuned origin its a hard stretch to stay ahead in tall builds by mid game.
Genetic Voidturtles Crisis is the strongest crisis ;;p honestly it's the easiest way to win currently BY FAR. (Since AI basically decides to ally with the nearest AI, no matter the ideology as soon as they hear that you know about their existance)
Doing Ringworld start should work
Leaves the option for another 2 worlds open