Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Being able to inhabit toxic worlds would be a completely nonsensical direction to go into in my opinion. Having a world type that's only relevant to a very specific type of species makes no sense in terms of the grander picture of the game.
I disagree that it's nonsensical. I think the nonsensical move here was making a species pack called Toxoids, and giving them an aesthetic which (imo at least) heavily suggests they inhabit toxic worlds that other species would not be able too, but then not adding said worlds. There are innumerable ways they could have done this and made it work well with the game, making them similar to Tomb worlds for instance (in terms of spawn rate) and giving them the ability to convert worlds into toxic worlds. All other species packs didn't really give an opportunity to provide a new type of world, (except maybe Machine worlds), but Toxoids did, they just didn't and that's annoying.
At the end of the day, its just a portrait. You actually have to commit to the traits and even the ascension if you want to play as an actual toxoid.
Yeah, but desert worlds still have water on them. It's dumb but still kinda makes sense. The aesthetic behind toxoids implies they inhabit worlds toxic to everyone else. It's a pretty dumb decision by paradox and missed oppertunity imo to add a species pack like this, but not intend to also add unique worlds for them to inhabit.
How's that sustainable?
that's why I said they could have reduced the number of toxic worlds, or added unique toxic worlds specifically for habitation. Or maybe paradox could have made a different species pack, one that doesn't imply the presence of new habitable worlds like this one very clearly does.
Nah, I'm complaining because I'm disappointed in this species pack. If you're not interested in talking about this why are you replying in the first place? Seems like you have the chip on your shoulder here, not me.
Correct me if I'm wrong, but isn't the case with Aquatics with Ocean Worlds?
No, everybody can inhabit ocean worlds, and aquatic portraits gain no bonuses from living on ocean worlds. Ocean worlds also already existed, so it's not like they introduced a new world type for them that is irrelevant to most other species.
Alright, so read and respond to what I posted then.
Yeah, but all their portraits and ship designs seem to imply they inhale toxic gas or need it for some reason. Which doesn't really make any sense if they just live on the exact same planets every other species can live on.
The core problem is that you cannot create a bunch of special worlds that are only useful to specifically one species type, and then simultaneously have them be common enough that this species type finds enough of those worlds to play with, without polluting the galaxy with those worlds for everybody else. Those goals are directly opposed to each other.
I do not believe that the goal of having a thematic planet type for Toxoids is more valuable than not having to deal with Toxic Habitable spawns each time you're not playing a Toxoid species.
You absolutely can create a bunch of special worlds that are only useful to a species with a specific origin though? Like I said there's no reason Paradox couldn't have added another planet type similar to Tomb worlds with a similar spawn rate, plenty of opportunities for unique world mechanics there. Something for Toxoid species to inhabit but could be terraformed by another species. If you don't agree fair enough, but you're not giving me a reason why, just "I don't like it". Yeah I can tell, I'm curious as to why you're so opposed too it?
This essentially already exists ingame with the post-apocalyptic origin, there are loads of ways paradox could implement this in game so that it's balanced, which is why I'm disappointed that they didn't. And why i'm surprised people are opposed too it.