Stellaris

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Uncolonizing planets
Since I haven't seen anyone really talk about this i'm unsure if this is common knowledge or not but I just found out how I can basically delete unwanted planets.

My planet had just been colonized, and for reasons i'm not aware of, it had many disasters, making the available housing less than the 1 pop i had on the planet. Afterwards i decided to try and make the planet not produce anything nor consume anything so i expelled the excess population, and thus the planet got uncolonized.

Hope this helps anyone and even more I hope this is common knowledge I just happened to be unaware of.
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Showing 1-15 of 19 comments
If playing well there should be no such thing as "unwanted planets". More planets means more Pops, and more Pops means more everything. Pops are power in Stellaris.
Last edited by Totally Innocent Chatbot; Mar 10 @ 2:40pm
Kufesska Mar 10 @ 3:20pm 
Originally posted by Totally Innocent Chatbot:
If playing well there should be no such thing as "unwanted planets". More planets means more Pops, and more Pops means more everything. Pops are power in Stellaris.
search this forum or reddit
often people have unwanted planets for different builds and playstyles
yes well it was just the one planet. it was some kind of AI super computer planet that had a disaster atleast once a year leading to constant 100% devastation and i didn't want to deal with it
thanks tho
By expelling you mean resettling and paying the 200 influence to abandon the planet?
you can also resettle the last pop, though that requires some influence to give up the colony
Kufesska Mar 11 @ 5:30am 
Originally posted by The Great Devourer_40K:
yes well it was just the one planet. it was some kind of AI super computer planet that had a disaster atleast once a year leading to constant 100% devastation and i didn't want to deal with it
thanks tho
sounds like mod feature
in a simple way, you uncolonise planet by resettling all pops from it
that is possible and not a big problem(until ressetling forbidden due to your ethics/policies)
but in unmodded game it costs 200 influence to resettle last pop

sounds like with your mods or only with that planet type, you can resettle last pop without paying inluence
or you didn't norice that you paid
9g6t7g967t Mar 11 @ 10:38am 
There really should just be a basic game feature that lets you order the abandonment of the planet without more complex workarounds.
Originally posted by 9g6t7g967t:
There really should just be a basic game feature that lets you order the abandonment of the planet without more complex workarounds.
Virtual Ascendancy has it ... for some reason.
It'd be screwed otherwise XD
You'd conquer an empire and your economy collapse without any way of salvaging it.
I started playing this game using a few mods so I forgot to mention that. The main mods I use are NSC3 - Season 1, Gigastructural Engineering & More (3.14), Planetary diversity and Extra ship components. I did not resettle the population, I used the decision called "Expel excess population) and since my housing was less than 1, it got rid of all of the population basically abandoning it. Though I agree there should be no need to "abandon" planets, some planets just don't offer enough districts or resources for the hastle of managing a place that atleast once a year has a disaster and constant 100% devastation.
Originally posted by Elitewrecker PT:
By expelling you mean resettling and paying the 200 influence to abandon the planet?

I've tried this, and the influence cost is 0. Why it even bothers to mention it to me I don't know.
Kufesska Mar 11 @ 2:49pm 
never used "Expel Excess Population" decision to the point i forgot it exists
wiki says "Expels enough Pops (max 10) as refugees to fix the housing shortage"
so you are supposed to somehow make last 1 pop require more housing that capital building provides?
how?
RCMidas Mar 11 @ 2:59pm 
Unmodded, pretty much only through reaching 100% Devastation. However, this guy was using a habitable megastructure from Gigastructural Engineering, and a variety of effects were applied so that its Housing was less than 1. The sole colonist, with their standard requirement of 1 Housing, was therefore able to be expelled by decision - this meant no need to resettle and pay the 200 Influence.
Originally posted by Kufesska:
never used "Expel Excess Population" decision to the point i forgot it exists
wiki says "Expels enough Pops (max 10) as refugees to fix the housing shortage"
so you are supposed to somehow make last 1 pop require more housing that capital building provides?
how?

I am still a little uncertain myself since this is the first time I've done it but I think you need to have a high disaster level to bring the housing below what your planets capital can support.
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Date Posted: Mar 10 @ 2:17pm
Posts: 19