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To use them in the console, you basically have to enter a block of script code enclosed in "effect = { } " so like you can't make them too long. And you have to have them "scoped" on your cursor. The one most directly relevant to your desire is the "set_immortal = yes" effect which has to be typed in while you've got the leader in scope:
So like the final console code would I think ultimately come down to "effect = { set_immortal = yes }
I have a pretty good idea of how to scope something directly from code, I'm not quite sure how to do it best from the console. To load a "planet" in scope, you just open up the planet view, and then any effect with "planet scope" is applied to that planet. So I'd imagine targeting a specific leader would work largely the same way. If the wiki's got an explanation on how to load him in scope, it should be here: https://stellaris.paradoxwikis.com/Scopes
Another workaround you might find quicker would just to do be save-game editing. Save your game file, look for the configuration of a leader you've immortalized, then find the ruler's specification in the game save file and set the ruler the same way. The basic how-to on that method can be found here: https://stellaris.paradoxwikis.com/Save-game_editing