Stellaris

Stellaris

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Zida Jan 30 @ 11:44am
Should I put all my ships under one Fleet ?
I usually made a Fleet of each type of ship, in order to use fully the speed of the corvette and stuff. But should I unify them all under one ?
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Showing 1-15 of 25 comments
Yesnt

One big fleet gets more use out of a leader

The saying "Don't Put All your Eggs in One Basket" exists for a reason too.
MeniliteZ Jan 30 @ 11:49am 
Well, you can't put all in due to fleet cap, but I do tend to make mixed fleets so corvettes can keep enemies busy while missile cruisers or carrier ships hit them from the back.

However, I'm still new at Stellaris, so someone else's opinion would likely be better.
MeniliteZ Jan 30 @ 12:04pm 
Originally posted by Speed Malus:
One big fleet gets more use out of a leader

Certain leaders, however, do have traits that tailor them to certain fleets.

Gunship Focus, for one, increases Small and Medium slot Weapon Damage and Fire Rate. And does nothing for Large, X, Torpedo (G), or other slots.

See: the bottom half of this section:
https://stellaris.paradoxwikis.com/Commander_traits#Admiral_traits

PS. What does Yesnt mean?
It looks like "Yes not".
Last edited by MeniliteZ; Jan 30 @ 12:09pm
Zida Jan 30 @ 12:58pm 
well I think destroyer cruiser and battleship could be put in the same Fleet as they have a sort of synergy with the destroyer killing corvette and cruiser provide cover fire to battleship
but perhaps I just played to much HoI4 lmao
Kufesska Jan 30 @ 1:25pm 
i prefer using single shiptype fleets
i think they are better this way - like artillry CC ships with long-range weapons like missilies, artillery or strikecraft can kite enemy fleets with close-midrange weapons without taking ANY damage(you need speed bonuses for that though, like afterburners, council traits, Rapid Deployment War Doctrine etc)
admirals with focus traits also make mono-type fleets more effective(especially artillery focus with big range increase for kiting/artillery fleets)
it is much easier to manage when you have few fleets of the same ships, doing same type of damage, using same tactics
or maybe you can use few mono-type longrange fleets and one close-range, maybe high evasion used to keep enemy on distance from longranged

P.S. I think covetts are garbage after early game
Forblaze Jan 30 @ 1:27pm 
Combat in stellaris is all about winning more. If you split your forces in half and go fight two close battles, your navy will be left in tatters. If you keep them in one big deathball and win two easy battles, it may be left nearly unscathed. In the first scenario, the next decade is spent building replacement ships. In the second scenario, the next decade is spent doubling the size of your navy.

In stellaris, the eggs yearn for the one basket.
Last edited by Forblaze; Jan 30 @ 1:28pm
Zida Jan 30 @ 1:50pm 
Originally posted by Forblaze:
Combat in stellaris is all about winning more. If you split your forces in half and go fight two close battles, your navy will be left in tatters. If you keep them in one big deathball and win two easy battles, it may be left nearly unscathed. In the first scenario, the next decade is spent building replacement ships. In the second scenario, the next decade is spent doubling the size of your navy.

In stellaris, the eggs yearn for the one basket.

Well I don't use my ship fleet to fight the battle alone. They all stay together and fight the same ennemy. Don't know if this apply to your exemple
Last edited by Zida; Jan 30 @ 1:50pm
Ranix Jan 30 @ 2:03pm 
I use mixed fleets because I can't be bothered to micromanage fleets moving at different speeds. I queue up multiple invasion orders at a time for muiltiple fleets. But it's a game where you can pause and spend as much time as you want on things like that so of course some players do it
Forblaze Jan 30 @ 2:08pm 
Originally posted by Zida:
Well I don't use my ship fleet to fight the battle alone. They all stay together and fight the same ennemy. Don't know if this apply to your exemple

There are only disadvantages to keeping them separate. Smaller ships will travel faster than larger ones so a fleet of corvettes may arrive sooner than a battleship fleet and begin a battle without them. Or one fleet may disengage when the other doesn't and you'll be left waiting for it to return from emergency FTL when the rest of your navy is still there. And as mentioned above, admiral bonuses only apply to a single fleet.
Kufesska Jan 30 @ 2:24pm 
Originally posted by Forblaze:
Originally posted by Zida:
Well I don't use my ship fleet to fight the battle alone. They all stay together and fight the same ennemy. Don't know if this apply to your exemple

There are only disadvantages to keeping them separate. Smaller ships will travel faster than larger ones so a fleet of corvettes may arrive sooner than a battleship fleet and begin a battle without them. Or one fleet may disengage when the other doesn't and you'll be left waiting for it to return from emergency FTL when the rest of your navy is still there. And as mentioned above, admiral bonuses only apply to a single fleet.
OP asking about different thing - should he put different ship types in one fleet, or use as few mono-type fleets
still fighting all ships together
Originally posted by Kufesska:
Originally posted by Forblaze:

There are only disadvantages to keeping them separate. Smaller ships will travel faster than larger ones so a fleet of corvettes may arrive sooner than a battleship fleet and begin a battle without them. Or one fleet may disengage when the other doesn't and you'll be left waiting for it to return from emergency FTL when the rest of your navy is still there. And as mentioned above, admiral bonuses only apply to a single fleet.
OP asking about different thing - should he put different ship types in one fleet, or use as few mono-type fleets
still fighting all ships together

That's not a different thing, especially his first reason:

Originally posted by Forblaze:
Smaller ships will travel faster than larger ones so a fleet of corvettes may arrive sooner than a battleship fleet and begin a battle without them.

The other two apply as well. You don't want your tough ships disengaging and leaving the frail ships to die.

And how often do you get a leader with a Focus trait that needs a mono-type fleet?
Kufesska Jan 30 @ 2:54pm 
Originally posted by MeniliteZ:
Originally posted by Kufesska:
OP asking about different thing - should he put different ship types in one fleet, or use as few mono-type fleets
still fighting all ships together

That's not a different thing, especially his first reason:
his second reason is 100% different thing
Originally posted by MeniliteZ:
Originally posted by Forblaze:
Smaller ships will travel faster than larger ones so a fleet of corvettes may arrive sooner than a battleship fleet and begin a battle without them.

The other two apply as well. You don't want your tough ships disengaging and leaving the frail ships to die.

And how often do you get a leader with a Focus trait that needs a mono-type fleet?
for example: for my longrange fleets i always try to get artillery focus or artillerist admiral
it is pretty useless for disruptor and torpedo ships
Forblaze Jan 30 @ 3:02pm 
Originally posted by Kufesska:
his second reason is 100% different thing

Fleets entering emergency FTL is the same thing, because once the full fleet has entered emergency FTL it will take longer to get them back than if they were part of one fleet that ended up successfully winning the combat and were able to just return from regular disengagement.
Ok, maybe I underestimated how frequent the specific leader traits appeared.

But I still think having a fleet of corvettes being left behind by tougher ships that entered emergency FTL will get a lot of losses. Which is why I suggest mixed fleets to some degree. I wouldn't make a pure-corvette fleet, for example.


PS. @Forblaze
Originally posted by Forblaze:
Fleets entering emergency FTL is the same thing, because once the full fleet has entered emergency FTL it will take longer to get them back than if they were part of one fleet that ended up successfully winning the combat and were able to just return from regular disengagement.

I was still thinking of multiple fleets either way. Mono-type fleets or mixed fleets, there'd be more than 1 fleet in the battle. I thought that was the topic. I don't understand your wording in the quoted post.
Last edited by MeniliteZ; Jan 30 @ 3:26pm
Kufesska Jan 30 @ 3:44pm 
Originally posted by Forblaze:
Originally posted by Kufesska:
his second reason is 100% different thing

Fleets entering emergency FTL is the same thing, because once the full fleet has entered emergency FTL it will take longer to get them back than if they were part of one fleet that ended up successfully winning the combat and were able to just return from regular disengagement.
you are saying that few small fleets worse than one big fleet
right?
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Date Posted: Jan 30 @ 11:44am
Posts: 25