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One big fleet gets more use out of a leader
The saying "Don't Put All your Eggs in One Basket" exists for a reason too.
However, I'm still new at Stellaris, so someone else's opinion would likely be better.
Certain leaders, however, do have traits that tailor them to certain fleets.
Gunship Focus, for one, increases Small and Medium slot Weapon Damage and Fire Rate. And does nothing for Large, X, Torpedo (G), or other slots.
See: the bottom half of this section:
https://stellaris.paradoxwikis.com/Commander_traits#Admiral_traits
PS. What does Yesnt mean?
It looks like "Yes not".
but perhaps I just played to much HoI4 lmao
i think they are better this way - like artillry CC ships with long-range weapons like missilies, artillery or strikecraft can kite enemy fleets with close-midrange weapons without taking ANY damage(you need speed bonuses for that though, like afterburners, council traits, Rapid Deployment War Doctrine etc)
admirals with focus traits also make mono-type fleets more effective(especially artillery focus with big range increase for kiting/artillery fleets)
it is much easier to manage when you have few fleets of the same ships, doing same type of damage, using same tactics
or maybe you can use few mono-type longrange fleets and one close-range, maybe high evasion used to keep enemy on distance from longranged
P.S. I think covetts are garbage after early game
In stellaris, the eggs yearn for the one basket.
Well I don't use my ship fleet to fight the battle alone. They all stay together and fight the same ennemy. Don't know if this apply to your exemple
There are only disadvantages to keeping them separate. Smaller ships will travel faster than larger ones so a fleet of corvettes may arrive sooner than a battleship fleet and begin a battle without them. Or one fleet may disengage when the other doesn't and you'll be left waiting for it to return from emergency FTL when the rest of your navy is still there. And as mentioned above, admiral bonuses only apply to a single fleet.
still fighting all ships together
That's not a different thing, especially his first reason:
The other two apply as well. You don't want your tough ships disengaging and leaving the frail ships to die.
And how often do you get a leader with a Focus trait that needs a mono-type fleet?
for example: for my longrange fleets i always try to get artillery focus or artillerist admiral
it is pretty useless for disruptor and torpedo ships
Fleets entering emergency FTL is the same thing, because once the full fleet has entered emergency FTL it will take longer to get them back than if they were part of one fleet that ended up successfully winning the combat and were able to just return from regular disengagement.
But I still think having a fleet of corvettes being left behind by tougher ships that entered emergency FTL will get a lot of losses. Which is why I suggest mixed fleets to some degree. I wouldn't make a pure-corvette fleet, for example.
PS. @Forblaze
I was still thinking of multiple fleets either way. Mono-type fleets or mixed fleets, there'd be more than 1 fleet in the battle. I thought that was the topic. I don't understand your wording in the quoted post.
right?