Stellaris

Stellaris

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Would be a nice change if solider jobs protected civilians from collateral damage the way they defend them from raiding bombardment
would really help garrison armies be better. What do you think?
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Showing 1-5 of 5 comments
Ryika Jan 29 @ 3:55am 
I think if the opponent invests the time to have their fleet sit on top of your planet instead, it should probably do significant damage. In Singleplayer at least, bombarding is already a giant waste of time compared to just throwing a stack of armies at the problem - how much more useless is it supposed to become?
Originally posted by Ryika:
I think if the opponent invests the time to have their fleet sit on top of your planet instead, it should probably do significant damage. In Singleplayer at least, bombarding is already a giant waste of time compared to just throwing a stack of armies at the problem - how much more useless is it supposed to become?

This.

I think garrison armies are fine for what they are. Really, the entire ground combat needs an overhaul to be something interesting and tactical. Until then, I don't think there's any point wasting development time on such a lack-luster system.
Kotowski Feb 6 @ 11:26am 
Originally posted by Arctuhris:
Originally posted by Ryika:
I think if the opponent invests the time to have their fleet sit on top of your planet instead, it should probably do significant damage. In Singleplayer at least, bombarding is already a giant waste of time compared to just throwing a stack of armies at the problem - how much more useless is it supposed to become?

This.

I think garrison armies are fine for what they are. Really, the entire ground combat needs an overhaul to be something interesting and tactical. Until then, I don't think there's any point wasting development time on such a lack-luster system.

Yep. Stellaris ground battles are total shame.. More like they were out of budget when were producing the game..

Something tactical like at least commanding armies on global generated maps (unique for each new planet) would be great.

Auto battle or click on fight button if not that lazy like in Total War..
Last edited by Kotowski; Feb 6 @ 11:27am
I'd love to see: every species type has its own ground weapons unique to the founding species of the empire (even space ship weapons, why not?!) . Now there's not strategy or nuance: it's just raw numbers... land an army, and just wait.
Originally posted by Kalemenos:
I'd love to see: every species type has its own ground weapons unique to the founding species of the empire (even space ship weapons, why not?!) . Now there's not strategy or nuance: it's just raw numbers... land an army, and just wait.
Thesame can be said for bombardment. Build uber fleet, sit on top of planet with indiscriminate doctrine, collect planet. Just make sure it isnt a planet you want.

Personally, I agree that 'ground combat' could actually be a thing, but add in a tech to allow battleships and cruisers to carry assault troops in any case.
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Date Posted: Jan 29 @ 3:37am
Posts: 5