Stellaris

Stellaris

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Is there a way around mod compatibility issues?
I keep wanting to give this game a playthrough but the thing that stops me is the fact that I would want to heavily mod that playthrough, but I know since this is a Paradox game the mods would all be for a different game version/DLC and wouldn't be compatible with each other.

Any way around this? Has anyone made some kind of a fix or something?
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Ryika Jan 9 @ 11:13am 
Irony Mod Manager can help with many Compatibility Issues but it's not fool proof, and some inexperienced modders may simply create their mods in such a way that they cause problems.

For certain big mods, there are also compatibility patches/merges, but their quality also varies.

At the end of the day, the important variable is you as the person using the mods. If you understand how the game structure works, you should understand what mods will likely work with each other, and can solve a lot of issues yourself. And also see what mods are going to be causing trouble with other mods simply by what they do. If you don't, then creating a heavily modded game is always going to be hit-or-miss.
Originally posted by Ryika:
Irony Mod Manager can help with many Compatibility Issues but it's not fool proof, and some inexperienced modders may simply create their mods in such a way that they cause problems.

For certain big mods, there are also compatibility patches/merges, but their quality also varies.

At the end of the day, the important variable is you as the person using the mods. If you understand how the game structure works, you should understand what mods will likely work with each other, and can solve a lot of issues yourself. And also see what mods are going to be causing trouble with other mods simply by what they do. If you don't, then creating a heavily modded game is always going to be hit-or-miss.
I have experience in creating mods for some other games so I could poke around in here I suppose. It helps that the mods I'd want to get would be additional customization options and shipsets for my empires.
Geoff Jan 9 @ 11:16am 
Originally posted by Usernamehere:
Any way around this? Has anyone made some kind of a fix or something?

I've discovered that you can copy the installation folder to a new directory, and it will only draw on the local folders for game information (though saves and custom empire data will be stored in a pooled space).

So I've got a "Stellaris Mods" folder with a few different subfolders, each containing a different modded copy of the game. To make that work with other people's mods, you'd probably want to subscribe with your "central install" then migrate the definition files associated with the mod into the sub-install you want to tie it to.
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Date Posted: Jan 9 @ 11:01am
Posts: 3