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Physics research is already way more plentiful than the other types (not that more of it ever hurts) and I like to minimize the amount of worker jobs i have in my empire.
I do like to grab the star from the crystal rift event for the astral threads to pay for the job output edict though.
better choose advanced resources or research/rare resource if available
like tiyanki systems, irrc each has a star producing 6 research, some after storm event stars, or affected by anomalies, unique star from Knights of the Toxic God origin and one of my favourites - minor artefact star after message in bottle digsite
in total - energy is very easily produced resource
bio-pops produce 8 base with upgraded building, robo-pops produce 10
while researchers produce 9 research points(3x3), and there are much less +% bonuses for researchers than for workers
so, if you have to choose between same amount of energy and research - better pick research