Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Strike Craft will attack other Strike Craft, but not Missiles.
Flak also counters Strike Craft, though you generally don't need these if you have sufficiently more Strike Craft than the enemy fleets. Thus, Point Defense are the only proper counter to Missiles.
The counters are there because Strike Craft have strong shields which are countered by the stats on the Flak guns, while Missiles all have Armor which is countered by the energy-based PD guns.
https://steamcommunity.com/sharedfiles/filedetails/?id=2899720030
I think this ship is still the best single-template fleet design.
> ships keep their long range
> can fire 360° while moving
> overwhelm any Flak / PD / Strike Craft by sheer numbers
P.S. - worth to note that the Strike Craft modules send out 8 fighters at combat start, and then build a new fighter every 2.3 days.
To fight battleships, mass torpedo frigates.
For very early game, corvettes with blue lasers. That's all you can afford tech-wise.
Chance to hit is their basic accuracy against a stationary opponent. It is highly susceptible to evasion. Even a 100% chance to hit weapon should miss a corvette more than it hits.
Tracking is subtracted from the enemy evasion. So you can tell a weapon is made for shooting at big ships when it has low tracking and is made for shooting at small, fast things when it has high tracking.
There are actually two kinds of strike craft, fighters and bombers. The game does not reveal any of this, and you have to actually look in the game files to see which is which. Fighter strike craft (the standard ones from tech) perform like crusher described and try to shoot missiles and other strike craft down before attacking enemy ships. Bombers (amoeba flagella are one example) will ignore missiles and strike craft while doing as much damage as possible to enemy ships.
Point defense has lower tracking than flak, which makes it better at shooting down torpedoes and some missiles, as well as doing a significant amount of damage to ship shields and hull.
Flak defense has a much higher tracking but lower damage than point defense, making it more effective at shooting down strike craft and faster missiles with more evasion.
Like this?