Stellaris

Stellaris

View Stats:
Nanite Swarm is kind of useless due to the game being unable to calculate fighter damage properly.
Also the fighter AI is ♥♥♥♥, in general they need to fix the fighter AI and fighter damage calculations because I should be shredding these enemy vessels but they dont seem to be able to calculate a swarm of ships shooting.
< >
Showing 1-15 of 20 comments
Like please Paradox make nanites actually useful, they made two amazing routes and then one thats SUPPOSED to be a swarm but is really just a minor inconvenience because the moment you fight it the game doesnt want to give it the ability to do ANY damage
It is practically 1000 fighters with 30 damage a day somehow only doing 60,000 after months of fighting.
Genuinley the ship AI is so dog ass please fix that before adding new DLC, please, please, PLEASE, its so ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ it wont attack enemy fleets because it keeps switching up like a dog trying to find out which ball to play with, it genuinley just has the most dog ass AI PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE make it so you can choose a fleet's target or something its so bad, its so ass, its genuinley the worst weapon in the game it does less than 1 damage a day.
Banaminati Apr 3 @ 8:46pm 
3
2
2
Originally posted by Frog Tower:
Also the fighter AI is ♥♥♥♥, in general they need to fix the fighter AI and fighter damage calculations because I should be shredding these enemy vessels but they dont seem to be able to calculate a swarm of ships shooting.
i wish people with private accounts would keep their opinions private as well
"Opinion" Brother Im watching my entire swarm fighters go from one end of the system to the other ignoring the enemy ships because they have hangers spawning fighters instead of just targeting the big ships, this isnt an opinion please shut the hell up and keep your opinion private.
Are you using the Nanite Carrier Fighters?
Moppy Apr 4 @ 7:08pm 
Originally posted by Frog Tower:
Also the fighter AI is ♥♥♥♥, in general they need to fix the fighter AI and fighter damage calculations because I should be shredding these enemy vessels but they dont seem to be able to calculate a swarm of ships shooting.

I am sure the calculation is correct. The problem is such theoretical damage assumes everyone lines up in optimal range and just unleashes. That's not what happens in a fight as the units maneuver and pick targets semi-randomly.

Mix some swarm torpedo units in with the swarm carriers.
Last edited by Moppy; Apr 4 @ 7:08pm
Nanites are pretty dope.

Just go as WIDE as you can, subsume all planets, build Nanite Collectors on star bases.

In just a few years you will have quite literally UNLIMITED resources for Ships and what are basically free Machine Worlds.
Forblaze Apr 4 @ 11:01pm 
Originally posted by Speed Malus:
Nanites are pretty dope.

Just go as WIDE as you can, subsume all planets, build Nanite Collectors on star bases.

In just a few years you will have quite literally UNLIMITED resources for Ships and what are basically free Machine Worlds.

Even when I go with nanite ascension, I feel like alloy ships are still better. The swarmers still count towards your naval cap, so you can't produce infinite of them without increasing upkeep for your other ships. A singular fleet of them is pretty weak, so you really have to go all in on them. If you run low on nanites, pivoting between swarmers and alloy ships involves a lot of waste.

Cauldrons on the other hand are fantastic and convert nanites into alloys at such an efficient rate you're pretty much able to produce a battleship for every swarmer you would've made, and you end up with a much sturdier navy.
Originally posted by Forblaze:
Originally posted by Speed Malus:
Nanites are pretty dope.

Just go as WIDE as you can, subsume all planets, build Nanite Collectors on star bases.

In just a few years you will have quite literally UNLIMITED resources for Ships and what are basically free Machine Worlds.

Even when I go with nanite ascension, I feel like alloy ships are still better. The swarmers still count towards your naval cap, so you can't produce infinite of them without increasing upkeep for your other ships. A singular fleet of them is pretty weak, so you really have to go all in on them. If you run low on nanites, pivoting between swarmers and alloy ships involves a lot of waste.

Cauldrons on the other hand are fantastic and convert nanites into alloys at such an efficient rate you're pretty much able to produce a battleship for every swarmer you would've made, and you end up with a much sturdier navy.
Indeed - at the beginning, you kinda need to stay on the alloy route. Once you have 1k Nanites with ~30 Starbases income, you can start switching up.
Currently year 2410, never bothered to really increase naval cap and am at 6150 (of 639) - I get 12k Nanites per month, and that is because I have become lazy and not build more Starbases (granted, I have Astro Miner which also increase he amount of mined nanites substantially).

And, swarmer? I don't see any reason to build Swarmer, ever. These things are terrible, and often seem to bug out - I had ~800 to 1k Swarmer ships enganging a Fallen Empire Starbase and loose. Meanwhile, around 240 Torpedo Interdictors (4 fleets) were enough to engage Fallen Empire Fleets and win(though I think my losses were higher than theirs, I was able to grind the down).
So, yeah, it wants you to go all in, and the Starbases are key to getting enough Nanites.
Its just the fact that the ENTIRE SWARM OF FIGHTERS will target enemy fighters, so if an enemy ship has carriers? You're doing almost ♥♥♥♥♥♥♥♥♥ for damage because every time they pop out a single fighter your entireeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee force of fighters that blot out the star instead of targeting the actual threats will run over to go kill the singular fighter that just launched.
So when you fight the L Cluster Nanites, you get your ♥♥♥♥ ran dealing 60k damage over the course of months because they keep popping out their own fighters that distract your entire fleets swarm.
It just sounds like you ship is just made with awful combination of components.

Or....

Have you Verified your game Files or checked for mods, removed them and then verified your game files
If they go chase after the enemy's fighters as they spawn then they will be next to the enemy carriers and when they switch targets should delete them pretty quickly. Unless your fighters are getting shot down carrier swarms are very effective if you can keep the enemy away no matter what kind of carrier swarm.
No no see instead of attacking the carriers because there are multiple they will constantly fly across the galaxy one end to the other because it was multiple fleets, fleet on fleet your theory works fine Khan Boyzitbig you are absolutely correct, but multi-fleet battles make the ENTIRE swarm continuously go from one end to the other rarely firing on the actual enemy ships, normally they can shred a whole enemy battleship with super speed but when fighting enemys with lots of hangers like the nanites in the L Cluster they get folded with the AI going like that.
< >
Showing 1-15 of 20 comments
Per page: 1530 50