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I am sure the calculation is correct. The problem is such theoretical damage assumes everyone lines up in optimal range and just unleashes. That's not what happens in a fight as the units maneuver and pick targets semi-randomly.
Mix some swarm torpedo units in with the swarm carriers.
Just go as WIDE as you can, subsume all planets, build Nanite Collectors on star bases.
In just a few years you will have quite literally UNLIMITED resources for Ships and what are basically free Machine Worlds.
Even when I go with nanite ascension, I feel like alloy ships are still better. The swarmers still count towards your naval cap, so you can't produce infinite of them without increasing upkeep for your other ships. A singular fleet of them is pretty weak, so you really have to go all in on them. If you run low on nanites, pivoting between swarmers and alloy ships involves a lot of waste.
Cauldrons on the other hand are fantastic and convert nanites into alloys at such an efficient rate you're pretty much able to produce a battleship for every swarmer you would've made, and you end up with a much sturdier navy.
Currently year 2410, never bothered to really increase naval cap and am at 6150 (of 639) - I get 12k Nanites per month, and that is because I have become lazy and not build more Starbases (granted, I have Astro Miner which also increase he amount of mined nanites substantially).
And, swarmer? I don't see any reason to build Swarmer, ever. These things are terrible, and often seem to bug out - I had ~800 to 1k Swarmer ships enganging a Fallen Empire Starbase and loose. Meanwhile, around 240 Torpedo Interdictors (4 fleets) were enough to engage Fallen Empire Fleets and win(though I think my losses were higher than theirs, I was able to grind the down).
So, yeah, it wants you to go all in, and the Starbases are key to getting enough Nanites.
Or....
Have you Verified your game Files or checked for mods, removed them and then verified your game files