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Sounds pretty engaging, tbh - like something I would have to try for myself.
See this bug report
https://forum.paradoxplaza.com/forum/threads/stellaris-overtuned-bugs-3-10-e9b6.1621108/#post-29547129)
there's a screenshot of a dev saying it's intended on discord
An Admin for Stellaris' Community Hub also said it's intended, here:
https://steamcommunity.com/app/281990/discussions/0/3975051032848084768/
Thanks a lot, mate!
Saves me a ton of decision making if I would buy the next season or anything else from'em (No).
Not the point.
The monthly fluctuation of the edict cost, and unity drain despite being below edict fund capacity occurs regardless.
Not that I expect this to actually reach the complainers. They've already decided that Paradox is a lazy no-good shyster AI-slopping scam company and the rest of us are all paid shills with our lips around their rear end even before we got paid.
Whom are you talking to? I'm not the developer to know what "edicts_unscaled" even is.
As a player I see "Damn the Consequences" in edicts list and no disclaimer it drains unity directly, and therefore expect it to follow the WYSIWYG rules. It does not.
Passive aggression is perfect way to appease. Paradox is just lazy. For the cost of the product one can expect no less than excellency and consistency that prevents exploits (like instant leaders re-assignment with no need to travel, aka MIA).
Yes, it is a complex game, and some things might fall through the cracks. But they have to be followed up instead of "as intended" rug-sweeping.
Otherwise, well, there's so many things out there for a Player to apply well deserved attention and money...
If I see "damn the consequences", I expect a reckless decision which doesn't care for the negative outcome and therefore almost invites pretty negative outcomes. And I wouldn't care for them - since: Damn the consequences.
What you see, you don't only get - you deserve it: Careless exploiting leading to disaster.
That's why I'm pretty intrigued by it and I would definitely call it "working as intended".
You don't sh*t on consequences if you're complaining afterwards about consequences - so, this decision just isn't for you and you shouldn't take it, then. But it works perfectly fine in the realms of what it offers: F*ck those consequences!
You do you with your roleplay, buddy. Whatever rocks your boat.
There's a thing someone's trying to make all people forget about called "informed consent".
Wouldn't be a problem if the description was "unpredictable side-effects are in order".
Otherwise its just malpractice and deception with inevitable karmic repercussions for the perpetrator.
If you see strawberries, buy them and afterwards complain about them tasting like strawberries - I mean, you could call that "not roleplaying"; I would call this a pretty strange behaviour that is nonsensical.
The same goes for this: Why choosing something that tells you in its title that it isn't for you since you don't want to/can't follow up on its logical outcome due to going against what you want to achieve?
You, obviously, care about the consequences.
There's a difference between accepting the consequences, and surrendering to them.
You, obviously, choose not to understand quitting game is also an option.
But isn't the assumption that it has to be a bug or a broken mechanic a surrender in itself? Otherwise you wouldn't blame the game but either blame yourself (not needed) or be thrilled about overcoming this pretty big negative outcome to reap the benefits of your own choice (or don't care about the negative outcome at all due to seeing the benefits - short-term or long-term).
I'm out.
Proudly fleeing is still fleeing.
But you do you.