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if many - exceed leader cap, and ignore penalty
if strong - now admirals are much stronger than before, in council too, even though they are capped
Now you essentially put some highly skilled specialists in specific jobs, leave the rest empty (which you can roleplay as being filled by unremarkable leaders if that helps make it feel better), as opposed to before when you had to maintain low impact leaders everywhere.
but calss bonus on lvl 4, veteran, and, especially, destiny traits on level 5-10 make them notably stronger
i like admirals on artilelry fleets now - those buffs for attack range, for tracking and accuracy...
https://stellaris.paradoxwikis.com/index.php?title=Leader&oldid=73961
and leaders now:
https://stellaris.paradoxwikis.com/Leader
https://stellaris.paradoxwikis.com/Commander_traits
And now it's a case of "I can assign this Commander to my council and get +15% Sublight Speed for my entire empire as well as +30% Military Ship Build Speed; and because my Civics allow for another Commander councillor, I can assign this guy for +30% to Accuracy, Tracking, and Ship Weapon Range. AND I can still use them in fleets."
Leaders can get exceedingly powerful if you level them up enough. With the right Traditions and Civics, you can even skip some of the early pain (there's one obscene combination that allows you to recruit Commanders at Lv9 for instance!).
If it helps, i tend to think of it as a handful of exceptional commanders, scientists and officials, akin to geniuses/heroes or similar. Basically the men/women/other that will be the key figures in any future history books.
The rest of your fleets/armies/etc still have someone commanding them, you also have a ton of people working your labs (What is a Science Director & Researcher if not scientists?) and all manner of Bureaucrats/Politician (aka officials) in your empire, they are just (relative to the leaders) unremarkable and not brought to your attention.
Anyway, if you want a empire with a lot of leaders i recommend familiarizing yourself with the many ways to increase the soft caps: https://stellaris.paradoxwikis.com/Leader#Leader_capacity
Should also be mentioned that just going over the cap a tad isn't that big a deal (but if its like 8 over or something you stop earning experience without other modifiers that counteract it).