Stellaris

Stellaris

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TOO LATE event
I was playing, had fun, it was going well, eventually I killed dimensional horror and got some silly choice, clicked the wrong one, got TOO LATE event, that kills my frame world and ends my game. What kind of absolute idiocy is this? It broke my long game. Nothing I could do, no way to get rid of event, not even with command line. The developer that introduced this should be fired!
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Showing 31-38 of 38 comments
Greatot Mar 30 @ 5:51pm 
Lmao rip bozo
mss73055 Mar 30 @ 6:02pm 
Don't forget to built an orbital ring around that planet, so it will have its little nest :)
Elijah Apr 2 @ 2:49am 
This game has automatic saves you can adjust, also manual saveing. If you decided to do an ironman run, then you should have made your peace with things not going your way.
To be fair, I currently never risk the planet anymore in that event. The upside is too small for the risk you have to take, and the fact that it is weighted towards said risk is even worse.
But the game DOES give you a choice to ... simply get rid of the horrible inverted mass. Just don't let it progress it to that stage / make such a risky bet when you only have a single planet?
I can't tell if this is trolling. You're complaining about the devs because of something a mod caused? Or are you complaining to the mod dev?
Nelson Apr 2 @ 4:23am 
Originally posted by Zohan Dwir:
Originally posted by SaD-82:
And since your one planet got destroyed and for you (for some reason) the run is over, you aren't able to play Stellaris anymore? Did I get this right?
If not - well, I don't see where the problem is.
Start another run with a new empire.
I mean - what would you have done if you would have ("successfully") finished your run? Tried a new one? Well, here is your chance now. Just some hours early as planned. But where's the harm in that?
I played as frame world. It's one planet only.

"My heavily modded game doesn't mesh well with vanilla game design and the mod developer didn't out in a failsafe for me being too tunnel-visioned to read".
Originally posted by Zohan Dwir:
I'm using some mods, including Gigastructural Engineering (currently 2nd most popular mod on Steam, so I guess many people us it). There is an option to play Frame World, meaning you have one space station, that you can build up, but you can't have any other plants, all your population is on the frame world.
Killing the horror gives you the modifier. You remove modifier with command line, but there's still some hidden timer that'll make it fire. As if some developer really wanted to prevent people from having fun with their game and make it more unavoidable. It pissed me off so much I've opened a ticket with Paradox to tell them I totally dislike this.

If the first option is chosen, the event sets a random outcome and triggers a final event two years later. The final event either destroys the parade planet (66% chance), turning it into a black hole, or replaces the TOO LATE modifier with the Horrific Inverse Mass Stabilized planet modifier (33% chance), giving Research.png +50% research and Unity.png +50% unity from jobs. Because the outcome is decided prior to the previous event, reloading a save at this point cannot alter the result, only changing the flags does. This can be done either with save editing or by running the following commands with the planet selected:

effect remove_planet_flag = black_hole_horror
effect set_planet_flag = stabilized_horror


From them wiki.
Already posted.
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