Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But the game DOES give you a choice to ... simply get rid of the horrible inverted mass. Just don't let it progress it to that stage / make such a risky bet when you only have a single planet?
"My heavily modded game doesn't mesh well with vanilla game design and the mod developer didn't out in a failsafe for me being too tunnel-visioned to read".
If the first option is chosen, the event sets a random outcome and triggers a final event two years later. The final event either destroys the parade planet (66% chance), turning it into a black hole, or replaces the TOO LATE modifier with the Horrific Inverse Mass Stabilized planet modifier (33% chance), giving Research.png +50% research and Unity.png +50% unity from jobs. Because the outcome is decided prior to the previous event, reloading a save at this point cannot alter the result, only changing the flags does. This can be done either with save editing or by running the following commands with the planet selected:
effect remove_planet_flag = black_hole_horror
effect set_planet_flag = stabilized_horror
From them wiki.