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effect remove_modifier = horror_too_late
Just as another example, if you happen to click the wrong thing in the shroud you basically destroy your whole empire, get some survivors on a exile world, while spawning a monster that slowly goes around destroying the universe.
And i wouldn't have it any other way.
Loading older save, removing modifier, again does not prevent event that kills my frame world.
This is amazing.
How stupid is the dev / designer that did this?
I play offline. This prevent me from having fun.
How do I refund the latest expansino? I don't want to play Stellaris any more.
I'm pretty sure there is a way to save the planet, with save editing if I'm not mistaken.
And if such choices weren't there i'd in turn be forced to play your way. You can't make a product for everyone.
Mate, in your own words the game is forcing you to play my way by having choices that can destroy your empire.
I like that such choices are a thing forcing you to carefully read text and judge.
If such choices where not there i'd be forced to play your way where a button press can't ruin your empire.
How is that hard to understand? Its the exact same argument you made.
If not - well, I don't see where the problem is.
Start another run with a new empire.
I mean - what would you have done if you would have ("successfully") finished your run? Tried a new one? Well, here is your chance now. Just some hours early as planned. But where's the harm in that?
Apparently you're not able to understand I'm complaining that an event is built in such a way that it circumvents command line.