Stellaris

Stellaris

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quit for a few years...
came back and literally every problem is still in the game. how does this company never fix anything and still sell dlc
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Showing 16-21 of 21 comments
Comiak Mar 23 @ 5:26pm 
Originally posted by Xaphnir:
Originally posted by Helicopter200:
Bro they literally fixed the late game lag when 4.0 will drop

Remains to be seen. While pops are becoming easier for the game to calculate, they're adding a planetary and fleet logistics system that could potentially be very calculation intensive.

Open beta has way better performance. I just had a high pop growth rate setting with max empires in 1000 star galaxy and while the speed did drop a little by 2400 it still fast. Previously I needed slow pop growth with 400 star galaxy and the game would be unplayable by 2400. So it's not just better, is WAY better. even if fleet logistics does lower performance it should be better than before.
Meanwhile i play till 2700 with like 50 mods.. Not saying it's perfect but i think people overblow the performance update but happy performance keeps getting patches.
Originally posted by Segovax:
Originally posted by NiGHTHAWK:
4: Balancing issues, i have had endgames fire when species are just discovering coil guns because the maps been explored, or the Great Khan event firing before any race has a fleet stronger than 3k...

I have never heard of this bug. You're saying mid game crisis events fire before the mid game date triggers? And same with end game? Should definitely report that on the official forums, that's a weird one.

Not sure what tech has to do with that though.

Was around or close to mid game, happened in about 5 games, the tech comment was to make the point NO ONE in the galaxy had a chance.
RCMidas (Banned) Mar 23 @ 7:49pm 
Originally posted by NiGHTHAWK:
Heres some of my own "discoveries" after not playing for 18 months...

1: Seeing Humans UN/Commonwealth as 2 separate species.
That's by deliberate design. The Commonwealth is a splinter group of the UNE. Same species, same homeworld, same lore background.

Originally posted by NiGHTHAWK:
2: Events not firing or events breaking mid quest, example discovered species, phase 2/3 etc not triggering so an icon is permanently stuck on the map.
There's usually a few things like that, but they tend to resolve themselves as you keep playing. I can't be more specific because I've got no concrete examples to work from.

Originally posted by NiGHTHAWK:
3: Election notifications every 2/3 mins (real world time), despite having them DISABLED!
Frequent elections are entirely probable if your leaders keep dying, though it shouldn't be that quickly and especially not if you chose to disable the notifications. I'd file a bug report on the official Paradox forums about that so the developers can look into it.

Originally posted by NiGHTHAWK:
4: Balancing issues, i have had endgames fire when species are just discovering coil guns because the maps been explored, or the Great Khan event firing before any race has a fleet stronger than 3k...
Endgame crises do not appear before the endgame unless one extremely singular event occurs: the Ultima Vigilis archaeology site excavated and not converted to a Sentry Array, and even then it's a 50% chance. There are no other ways to trigger early endgame crises.

Now, the Great Khan can indeed appear super-early if a marauder empire spawns next to a Fallen Empire. The Fallen Empire will send out its fleets to kill the marauders, and there's a 2% chance that the Great Khan will appear if one of the Void Dwellings is destroyed. Not a bug.

Originally posted by NiGHTHAWK:
Alot of these "bug" are things that were present day 1 most of the were previously "fixed" at some point. No.. no mods enabled was playing Iron man the entire time to try out new DLC.
Well, without more specific information, I can't give more specific answers.
Segovax (Banned) Mar 23 @ 9:20pm 
Originally posted by NiGHTHAWK:
Originally posted by Segovax:

I have never heard of this bug. You're saying mid game crisis events fire before the mid game date triggers? And same with end game? Should definitely report that on the official forums, that's a weird one.

Not sure what tech has to do with that though.

Was around or close to mid game, happened in about 5 games, the tech comment was to make the point NO ONE in the galaxy had a chance.

I mean... mid game crisis happening around or close to mid game is literally when it should happen. If nobody else has coilguns by 2300 then I dunno wtf is going on in your galaxy.
I Am Atomic! Mar 23 @ 11:02pm 
Originally posted by Segovax:
Originally posted by NiGHTHAWK:

Was around or close to mid game, happened in about 5 games, the tech comment was to make the point NO ONE in the galaxy had a chance.

I mean... mid game crisis happening around or close to mid game is literally when it should happen. If nobody else has coilguns by 2300 then I dunno wtf is going on in your galaxy.
they needed more nerds in their empires, their science was WEAK! This is not the way! xD
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Date Posted: Mar 21 @ 11:29pm
Posts: 21