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But realistically, should you expect a revolutionary performance boost? Probably not. Pops are only one of the major performance hogs, and the other major ones (fleet pathing, UI update ticks, etc.) aren't really being touched this update - aside from trade routes being removed and no longer producing pathing calculations.
Will it have a noticeable positive impact though? Probably, since a LOT of the pop-job calculation overhead is being reduced significantly - and, as I understand it, detangled, which will apparently allow for more multi-threading. Whether that turns the late-game on larger maps from unbearable to playable is something that will have to be seen - and probably vary greatly, depending on the hardware.
Personally, I think we'll probably have to wait for when fleet pathing gets its rework, but that's not really based on anything.
Honestly it almost feels like this might end up making things worse if we're unlucky.
Then play the older versions then. "Problem" solved
Damn so what are the implications for anti-piracy mechanics? I actually like having trade routes, and chaining my heavily-fortified starbases. The only thing that drives me nuts is the Hyperspace Relay spam from the AI, which leads to totally nonsensical trade route paths. I mostly play SW New Dawn and occasionally the Star Trek Total Conversion forgot the name).
As for now, the game calculates every single pop's resources consumption and output 1 by 1 every game day (so-called tick). The more bonuses pop has (most of them hidden from player), the more time it takes to calculate. Calculating 1 pop is not hard and does not take much time, but when they are thousands and the number grows, it takes more and more time, so the game slows down eventually.
What's coming is that devs want to check how many of the same pops are on the planet before the calculation. So if there are 50 pops of the same kind, the game will calculate all the stuff for 1 pop and multiply it by 50 instead of calculating for 49 more pops 1 by 1.
So in this case it will take almost 50 times less time for calculation.
I expect significant perfomance improvement.
One of the main purposes of this update is to reduce the number of calculations related to pops and thus make performance better.
If they somehow manage to slow things down even with that goal i'd be... rather surprised... and extremely disappointed.
although i'm curious if we're still gonna be able to even see pops at work. One of my favorite things from 3.0's pop rework was having a big cosmopolitan space empire and seeing like a dozen different species all doing various jobs on each planet. With several of the better species mods having specific outfits and colors for some specific jobs which i really like. I'm gonna be crushed if we lose that completely and it all just becomes spreadsheet soup. I wanna see all my little guys doin stuff.