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Research new ship hulls (destroyers, cruisers, battleships). Each tech for these gives +10 fleet command limit.
Build starbases and fill them with anchorages. Research the technology that gives you the starbase building "Naval Logistics Office" and put that in your starbases with anchorages. Each anchorage is +4 fleet capacity, +6 if you have a Naval Logistics Office on their starbase.
Build fortresses on your planets. Each soldier job gives you +4 fleet capacity, +6 if you also have the technology Ground Defense Planning, an early green tech.
Six shipyards is fine for early game. The trick is to not wait until you need ships to start building them; start filling out your fleets as soon as you have the fleet capacity and alloys to do so.
1. The numbers of ships isn't so important. 25 corvettes or 25 battleships are universes apart. But if you look at each fleet, there is a "power" number. Mouse-over the fleet, you'll see it's name, a little fire, and a number. That's a better measure for general comparisons.
2. Organize your economy to make alloy. Sell what excesses you have and buy alloy - then you can make more ships. More specialized weapons might need other things too, like motes or crystals. But pay attention to your economy to build lots of ships. A big part of stellaris is a. having a great economy and b. building tons of powerful ships.
3. There are techs that help build different kinds of ships faster and cheaper: those are good for what you seem to want. Leaders may also have qualities to help with speed and cost of shipbuilding.
4. Nothing is stopping you from building another starbase with more shipyards. Maybe you could do that now, if you can afford building it all, and later in the game re-design the starbase if you want to use it for something else.
It's a much more significant problem when you have 30 starbases or so, because the penalty does not scale to how much you're actually over the cap. Being at 5/3 or being at 34/32 both mean +50% starbase upkeep.
"6 shipyards" sounds like you got Star Fortress tech. At this stage of the game 50 ships is too little. 6 shipyards will take you far into midgame, but you got to use them. Not only after war was declared when you have a look at your red laser corvettes.
If you are not a war monger you still got to invest in a fleet. After winning a defensive war this leaves you with an economy, unlike a defeated war monger losing his one card.