Stellaris

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Let us disable or limit orbital habitats at the start
With 4.0 around the corner trying to fix the pop problem late in the game, I can tell you a huge source. It's the spamming of orbital habitats by every empire.

While I am sure many people love them, they negate any sense of scarcity in the game. Why bother with a habitable world slider at all when you can actually colonize every solar system? At least ring worlds are limited in the number you can build.

So I suggest a couple options.
1) let is disable habitats and associated Origins.
2) provide a slider to limit the number of habitats you can build vs the number of systems you control, planets you have colonized, pops you have... Etc.

I think this would greatly reduce late game lag. I had a no habitats mod installed for my latest game and it was going great, running fast even as the game progressed. But then an update killed the mod and the other empires started spamming them like crazy. It wasn't long before everything slowed way down.
This is also why I am suggesting an actual option, mods are unreliable.
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Showing 1-4 of 4 comments
Ryika Feb 20 @ 7:20am 
Habitats are already limited for AI empires.
Pops are being reworked and will likely be much lighter on performance.
I would like an ability to dismantle habitats like we can some other mega structures.
Originally posted by Ryika:
Habitats are already limited for AI empires.
Pops are being reworked and will likely be much lighter on performance.
How are they limited? I see AI empires where most systems they own contain a habitat.
That also doesn't help the scarcity issue. I have habitable worlds to the minimum, but that doesn't matter all. They can colonize everywhere.

Originally posted by Kitten Lazers:
I would like an ability to dismantle habitats like we can some other mega structures.
I would like that as well.
Last edited by galacticfork; Feb 20 @ 7:56pm
Ryika Feb 21 @ 1:57am 
Originally posted by galacticfork:
Originally posted by Ryika:
Habitats are already limited for AI empires.
Pops are being reworked and will likely be much lighter on performance.
How are they limited? I see AI empires where most systems they own contain a habitat.
That also doesn't help the scarcity issue. I have habitable worlds to the minimum, but that doesn't matter all. They can colonize everywhere.
I would like that as well.
The AI can build 2/4/6/8/10 habitats at baseline depending on galaxy size, and there's a multiplier on that number based on difficulty (x2 on Grand Admiral). Void Dwellers also gain another x2 on top.

If you play a huge map, that's going to be a lot of habitats, but that chaos is what you're signing up for by choosing that map size. Habitats ARE one of the intended solutions to not having many planets.
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Showing 1-4 of 4 comments
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Date Posted: Feb 20 @ 6:49am
Posts: 4