Stellaris

Stellaris

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gegejake Aug 15, 2021 @ 9:51pm
how to attack fallen militant isolationist
3 fleets with 40k power, is that good enough to take on their fleets one by one?
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Showing 1-12 of 12 comments
Kapika96 Aug 15, 2021 @ 9:56pm 
How big are their fleets?

Usually in my games they're around 100-120k each and their starbases are about 60k. In which case I'd say don't do it. Military power isn't everything and with the right setup you could still beat them despite having the weaker navy on paper, but considering you're the one attacking why not wait until you're sure you can win rather than just having an outside chance of winning?
gegejake Aug 15, 2021 @ 10:47pm 
Originally posted by Kapika96:
How big are their fleets?

Usually in my games they're around 100-120k each and their starbases are about 60k. In which case I'd say don't do it. Military power isn't everything and with the right setup you could still beat them despite having the weaker navy on paper, but considering you're the one attacking why not wait until you're sure you can win rather than just having an outside chance of winning?
They're about 111k for each fleet, they have 3 and their starbases are about 60k. If there's no point attacking i usppose it's not worth it, but it's already like 2350
yuzhonglu Aug 15, 2021 @ 11:59pm 
You'll lose. You need 150k at least to beat one of their fleets. Their ships one shot yours. LOL.
Last edited by yuzhonglu; Aug 15, 2021 @ 11:59pm
HyperKnight Aug 16, 2021 @ 12:18am 
Not to mention that even if you win, you weaken your galaxy's defences against endgame crisis.
mss73055 Aug 16, 2021 @ 2:05am 
The military isolationists got twice the number of fleets of the other fallen empires.
On standard settings they got 2 fleets ranked "120k".

You need at least twice that number to defeat them, while taking losses.
Each of their starbases also musters 60k punch. Mind because they do have both dark matter tech and military traits they ships will outpace yours. You need to ambush them.

You need to at least hit them hard enough to end the war in white peace. Otherwise this empire will conquer and eradicate you. Bring 300k, so you can knock them out of battle, steal dark matter tech and pull white peace.
EnemigoDeLaMafia Aug 16, 2021 @ 5:36am 
You'll probably are going to want about 300k of fleet power and have started repeatable techs. With that you can gake them pretty comfy.

Their fleets are insanely wicked fast, ans they love their hit and runs. So I'd advice against it until you can properly alpha strike.
gegejake Aug 16, 2021 @ 8:58pm 
idk how to get 300k power without using up like 2000 naval cap though. i started repeatable techs already too (6k research at 2350)
EnemigoDeLaMafia Aug 16, 2021 @ 9:05pm 
15 to 20 battleships per fleet with X slot weapons and neutron launchers should give that amount. You'd need 3 fleets, maybe a 4th. I usually do it with 4 with those specs. Probably going to want a few corvettes with each fleet too.

It's not 2000. Its probably in the 500 to 700 range? I can't remember right now but seriously doubt it would make 2000.
Kapika96 Aug 16, 2021 @ 9:05pm 
Originally posted by gegejake:
idk how to get 300k power without using up like 2000 naval cap though. i started repeatable techs already too (6k research at 2350)
Repeatable are the answer. My last game my fleets ended up about 760k power each thanks to repeatables.

Try and drive up your research level. If you haven't already get a ring world (or multiple) set up. Fully upgraded and populated you should get around 4500 research from each section, with 4 sections per ring world that's an awful lot of research!
gegejake Aug 17, 2021 @ 7:55pm 
Originally posted by Kapika96:
Originally posted by gegejake:
idk how to get 300k power without using up like 2000 naval cap though. i started repeatable techs already too (6k research at 2350)
Repeatable are the answer. My last game my fleets ended up about 760k power each thanks to repeatables.

Try and drive up your research level. If you haven't already get a ring world (or multiple) set up. Fully upgraded and populated you should get around 4500 research from each section, with 4 sections per ring world that's an awful lot of research!
Do ring worlds give better research than regular worlds? I was able to terraform all my worlds into Gaia worlds btw. I'm also building a dyson sphere so a ringowrld is out of the question for a couple years
Kapika96 Aug 17, 2021 @ 8:07pm 
Originally posted by gegejake:
Originally posted by Kapika96:
Repeatable are the answer. My last game my fleets ended up about 760k power each thanks to repeatables.

Try and drive up your research level. If you haven't already get a ring world (or multiple) set up. Fully upgraded and populated you should get around 4500 research from each section, with 4 sections per ring world that's an awful lot of research!
Do ring worlds give better research than regular worlds? I was able to terraform all my worlds into Gaia worlds btw. I'm also building a dyson sphere so a ringowrld is out of the question for a couple years
Yeah, they have a planet designation that gives +15% research. Regular planets only have researcher upkeep reduction.

Plus the real benefit is the sheer number of researchers you can get on a ringworld. Each section has 10 districts and if you build a research district that's 10 researchers. Add in buildings and that's a lot of researchers. Also easier to concentrate bonuses if you've got a lot on one planet. A governor that boosts research and a science ship assisting helps a lot too while if you're researchers are split up across your empire you'd need multiple governors/ships to get the same effect.
Danny Aug 18, 2021 @ 2:01am 
Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them.
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Date Posted: Aug 15, 2021 @ 9:51pm
Posts: 12