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In Stellaris, when you plan something it usually goes as planned, no sh!t like your ruler dying of cancer on the verge of founding a kingdom and the whole painstackingly gathered holdings fragmenting again due to the sh!t law you are unable to change due to other sh!t laws. In Stellaris, you can freely pick whatever laws you like.
Also it uses a font that's far easier on the eyes (when I gave CK3 a whirl I ended up using a mod that replaced its font with the Stellaris font, which helped a lot. Though I didn't end up sticking with the game anyway because it's a mess compared to Stellaris).
Yeah I think that's why CK3 had me kinda overwhelmed when i had to start in an already established country, but I think i'll try stellaris out. It looks like a lot of fun if you can get past the initial difficulty.
Yeah I can see that. I'll give the game a try. :)
I couldn't get into any of the other Paradox grandstrategy games. Stellaris worked for me, however, because the start is a 4x game and you are slowly and progressively introduced to the Grand Strategy aspects.
Unlike Crusader Kings, where you are thrown into the deep end and are expected to already be a full fledged member of the diplomatic game... Stellaris has you be the founder of the democratic systems, which emerge slowly and progressively in the game, giving you enough time to learn each individual part of the system before the next layer gets added on top.
This is the same reason Stellaris's multiplayer with random players is shotty, the game has a slow pace and stretches over a respectable amount of time.
I echo the above suggestion about game settings when starting out. Play at least one or two full games at Cadet level, and on Small or Smallest map size. This will allow to experience the many complex layers through endgame without getting crushed so that later when you take on the tougher levels you can plan for all the upcoming challenges better from the get-go.
However once you get used to the UI and the mechanics, it's just a matter of learning the flow of the game and how to start doing stuff the proper way.
One of the issues I ran into is that guides are made for different versions. So you ought to make sure whatever you're reading is for the current version.
Its all too easy for me to look over at my steam games and see a game like fallout 4 and move to that cause the action went down.
This is as there's no surprises, at least... not as many.
Not saying stellaris is stale, lots of interesting stuff happening. I think its worth the cost. Just a problem I'm trying to overcome at 2k hour played.
I think it might be time for me to move towards role playing build designs rather than min maxing for learning/victory purposes.