Stellaris

Stellaris

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Snaxxor Apr 16, 2021 @ 9:49pm
There's a bug with industrial district?
Void dweller origin, had 5 habs, each one had a normal industrial district which gave +1 metal and +1 art. Except one hab that had industrial districts that gives only +2 artisan jobs and no metal. I looked for any reasons that might've caused until i was making fake ones up. Anyone else have this issue?
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Some buildings, including specifically the ones that provide consumer goods- or alloys-producing jobs, will adjust the number of jobs that your districts provide. This is how you specialize a planet to make either consumer goods or alloys, for example. If you look at the tooltip that appears when you mouse over a building it will explain what effect if any it has on district jobs in the text.
Snaxxor Apr 16, 2021 @ 10:16pm 
i know what the district does, i have over 1500 hours in the game, it's just sometimes the district only gives +2 artisan jobs instead of +1 metal and +1 artisan. The district itself gives no alloys jobs, like it's supposed to, and there is no other buildings i have that is adjusting it.
Last edited by Snaxxor; Apr 16, 2021 @ 10:16pm
The number of hours in the game means nothing, since this is brand new. You are just as new to this as anyone else is, so don't be arrogant about it.

Another possibility is that the planet specialization, if it is set to manufacturing, I think, it is, will also convert jobs to artisan instead of allow. The AI will autoset that to whatever it feel like even if it makes no sense if you don't over ride it, so it might have done that.
Last edited by catwhowalksbyhimself; Apr 16, 2021 @ 10:25pm
Peez Machine Apr 16, 2021 @ 10:26pm 
Check the colony's specialization. There's one that converts one alloy slot per district to consumer goods.
Snaxxor Apr 16, 2021 @ 10:32pm 
yea that seems to be it, and i'm not really surprised really lol i've never really liked the planet classification system because it seems to so random, for example if industrial districts provide +1 art and +1 metal without a classification/title, why is it only artisan when it's labeled factory station? That would mean it has no reason to just be alloys and no artisans either
Originally posted by Snari:
it seems to so random, for example if industrial districts provide +1 art and +1 metal without a classification/title, why is it only artisan when it's labeled factory station? That would mean it has no reason to just be alloys and no artisans either
If you want the planet to focus on producing consumer goods then you pick the factory designation. If you want the planet to focus on producing alloys then you pick the foundry designation. If you wanted the planet to produce some of both then you would pick some other designation that does not alter your industrial districts.
Snaxxor Apr 16, 2021 @ 10:46pm 
i was talking about the district specifically, it defaults to consumer goods (i guess because it's orange) even though it provides alloys too. since that's the first district i built it became a factory station despite being built over a science deposit, which means it also has science districts.
Meewec Apr 16, 2021 @ 10:55pm 
Originally posted by Snari:
i was talking about the district specifically, it defaults to consumer goods (i guess because it's orange) even though it provides alloys too. since that's the first district i built it became a factory station despite being built over a science deposit, which means it also has science districts.
the auto-designation has a weight system to determine what it picks based on what you've built so far not on what can potentially be built. it's a bit dumb which is why i've always manually designated(plus it helps keep what i'm using worlds for clear on the outliner)
Originally posted by Snari:
i was talking about the district specifically, it defaults to consumer goods (i guess because it's orange) even though it provides alloys too. since that's the first district i built it became a factory station despite being built over a science deposit, which means it also has science districts.
If you let the game pick your planet designations then obviously you won't have control over those designations and sometimes they will not be what you would have chosen yourself. Fortunately this is easy to remedy by simply picking the designations for your planets yourself.

You can choose from any available designation regardless of what you have built on the planet, so if you want to build a habitat over a science deposit, designate it as a research habitat, and then build industrial districts on it you can. However, speaking hypothetically, it is more efficient to use two habitats, one producing only consumer goods and one producing only alloys, each designated appropriately, and neither one tying up a research deposit without producing research. I do understand that sometimes the immediate needs of the situation may require a less-than-optimal solution, and when necessary it is possible to do that if you set your designations yourself.
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Date Posted: Apr 16, 2021 @ 9:49pm
Posts: 9