Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why devs couldn't this have been a planet toggle? If I want to grow a planet now, I have to build districts/buildings in advance or everybody jumps ship.
Also what if a player wants pops to migrate for the pop growth bonus but not auto resettle? There's a lack of control over this.
Edit: They wasted a whole button slot anyway with the "Automation: On" and "Automation: Off" being two buttons, it only needs to be one button that toggles on and off. There's your space for "Auto Resettlement: On/Off".
Btw, when it comes to the cyborg pops moving back i think i have a work around, if you restrict the amount of jobs on the world so that there is 0 free jobs no pops should auto resettle there (down side being that robot pops won't resettle there either and pops that grow/assemble there will move away, so you have to babysit it and unrestrict jobs over time).
On top of that, in previous versions every time I saw an unemployed pop, I built something to fix that problem. Now half the time they end up leaving their perfect world for a lesser world in the time it takes to build a building/district.
You don't have to disable a single building, just restrict the open jobs on worlds you don't want them to auto resettle to. I suggest pausing the game while moving pops away and restricting the jobs to prevent anyone moving back while you are in the process of moving them.
I know its not a perfect solution, just a work around to prevent them from moving back when you don't want them to.
First I'm hoping they'll give us a toggle for "Auto Resettlement: On/Off", if not at least fix Migration Controls so they act as expected. Plus I'm hoping they allow Migration Controls to be on/off for machines, even if all it does is allow you to control the Auto Resettlement.
To the devs if by slim chance you read this, please add "Auto Resettlement: On/Off" toggle as I mentioned in the edit of the first post in this thread. There's so many cases where this button would save players on micro, and give the player control over where their pops stay.
Heck being able to go really nutz and set conditions on what a species can resettle to would also be nice (for example setting a species so that it will only auto resettle to worlds with 100% habitability, or setting a species to only resettle to worlds with a particular designation like generator world).
That said it might be to much for the engine to check all the conditions every month (recreating the lag caused by to many pops).