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Do you build a foundry? If so doesn't that take a valuable research facility slot?
I recall there's a reason for the number 12 but cannot recall why. Do you know?
That's the minimum for prices to not go higher but personally I just stick with 20 which looks nicer and doesn't cause prices to skyrocket.
Would you mind continuing to describe your process for the first two planets? It's a bit different from mine.
The capital gets an alloy foundry, mining zone, then 3 pairs of industrial zone and research lab. I also replace the commercial zone with a luxury residence once that's empty.
For my first two planets, one gets two mining zones, the mining designation. The other gets a mining zone then two industrial zones and the forge designation. Any additional colonies get a mining zone first.
I typically never bother with further specialization, I just build whatever resource needs boosting next, wherever jobs are needed. But my common colony template often works out to be 2 industrial, 1 generator, 2 mining, 1 farm, a luxury residence, and an autochthon monument or research lab. Aside from the odd factory job, if a colony comes with/gains extra specialist jobs, such as gas producers from feral or a portal researcher, I made sure to immediately disable their job slots before occupied for a later time.
To conserve alloy, I also limit expansion only towards nearby worthwhile planets and I also try to get both the tech and supremacy perk which reduce corvette build cost before it's time to start building my fleet. If a neighbor wants to spend the resources to claim up all of the dead space, the I'm grateful for that when I subjugate and integrate them afterwards.
2. Build industrial districts on new colonies ASAP and eliminate the colonist jobs. They don't do anything until the colony reaches 5 pop (when you need the amenities).
3. Buy 40 minerals/month to support the industrial districts.
4. Buy alloys only if you have excess cash like from archeology projects or vents.
5. Use overtuned for incubators and preplanned growth. This gives +60% growth on newly colonized planets so you can quickly get the pops to run the industrial districts.
6. The other start option is clones. LOL.
I only really start to specialise them when I've got a decent number of planets/pops later in the game.