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2.she's trying to use it with machine intelligence
3.she did create it but then try to use the design in singleplayer which doesnt work
4.not in a lobby in the first place
5.old version
2. She is not trying to do that
3. I'm aware of this and had her work on creating a new empire in the multiplayer lobby
4. She is in the lobby with me
5. Neither of us are running an outdated version of Stellaris
at Documents\Paradox Interactive\Stellaris
have to restart game to load it
maybe she cant scroll down or some other ui problems?
Alternatively, can ask on PDX forums for porper clarification.
For example: If the Host has Federations and the client doesn't, the Host can initialize a vote to turn a federation into a trade league which the client can be a part of. However the Client would not be able to initialize the trade league vote themselves or form on on their own.
Similarly things that spawn in the game due to a DLC will be shared. So L-gates, Leviathans, End game crises, and DLC species will all spawn in universe and can be interacted with if the Host has them.
However this does not unlock DLC content options for Clients that don't have the DLC. You can't be a megacorp without the megacorp dlc. You can't be a Necroid or use death cults without the Necroid DLC. And you can't build DLC added Ship types or megastructures without their dlc... or choose their associated Ascension perks.
I hope this explains things. Like you already know Not having the dlc doesn't prevent players from playing together. However the host owning all DLC is not going to temporarily grant access to DLC empire content for those that don't either.
Afterall, not having access to the ascensions or megastructures while the host could build everything would be pretty impactful.
As far as I know, the only thing that the clients don't have access to are the species packs. Back when they were purely cosmetical it wouldn't have any impact, with lithoids and necroids having unique mechanics it's unfortunate but still not that impactful.