Stellaris

Stellaris

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Anhedonia Mar 12, 2021 @ 2:07pm
How am I supposed to be setting up new colonies in the early game?
New player here, every guide I've looked up tells me to do things that I can't (I assume it's all outdated info from old patches). My first colony can't seem to do anything, is that right? I can't building anything till I have 5 population, so I just have 2 specialists (from the colony ship building) and currently 2 unemployed workers who are pissed off.

Same issue on Earth. Not enough jobs, I have several unemployed people and can't build anything till my pop goes up.

Is there something that I can do with these people? The game keeps sending me alerts but no advice on how to put them to work.
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Showing 1-13 of 13 comments
yuzhonglu Mar 12, 2021 @ 2:08pm 
Districts. And resettle from capital.

Or play Hive Mind. Your first two pops are useful as Hive mind. The easiest to start with is Hive Mind.
Last edited by yuzhonglu; Mar 12, 2021 @ 2:09pm
Terijian Mar 12, 2021 @ 2:22pm 
districts, as said above
Anhedonia Mar 12, 2021 @ 3:01pm 
Yeah, thanks. I was confused as people were telling me to build districts but the interface said I couldn't build any more buildings, thought that they were the same thing.
talemore Mar 12, 2021 @ 11:36pm 
Houses has become the most important thing. If your colony has no housing you have no growth whatsoever. 1 food and 1 energy district. Minerals is false error.

The best way to play the game is not to play the game. Skip everything except mineral production and alloy foundries.

Factories are broken and do not produce enough. Best way to solve this is by never build a factory.
Stormwind Mar 12, 2021 @ 11:48pm 
Originally posted by talemore:
Houses has become the most important thing. If your colony has no housing you have no growth whatsoever. 1 food and 1 energy district. Minerals is false error.

The best way to play the game is not to play the game. Skip everything except mineral production and alloy foundries.

Factories are broken and do not produce enough. Best way to solve this is by never build a factory.

Can you elaborate? By factories you mean the consumer good production? Why do you say it is broken?
talemore Mar 13, 2021 @ 12:07am 
Originally posted by Stormwind:
Originally posted by talemore:
Houses has become the most important thing. If your colony has no housing you have no growth whatsoever. 1 food and 1 energy district. Minerals is false error.

The best way to play the game is not to play the game. Skip everything except mineral production and alloy foundries.

Factories are broken and do not produce enough. Best way to solve this is by never build a factory.

Can you elaborate? By factories you mean the consumer good production? Why do you say it is broken?
The amount of luxuries will never satisfy the demands. Only if you have rare crystals can you make some effort to prevent it.

It's cheaper to just buy the luxuries than to produce them. Crystal production can not be obtained without having a single crystal. The diplomatic trading is broken and you can obtain infinite resources that the concept of you trading for rare crystals to obtain the ability to make rare crystals is equal of pushing the victory button.

The demands will constantly increase with time. You'll gain criminals who need more luxuries than it's physically possible to produce with the limitations you have on resources.

Instead of building factories you just build precincts who has no demand of expensive resources. Instead of luxuries you build holo-theaters with warrior culture.
pipo.p Mar 13, 2021 @ 12:44am 
I doubt a new player is in need of advices to play as if the winner is the first to reach an energy capped level. Of course, you can produce consumer goods if you play organics. By the time you found your first colonies, energy and minerals still come from orbital stations for an important part (depending on your homeworld's riches). This should allow you to focus on research, alloys and CG on your first worlds.

Later, you can have mining worlds, and other specialized worlds (more resource input, less workers upkeep).

If you still struggle in planetary development after learning about districts, remember that your second building ought to be either a growth-related building (gene clinic, assembly plant) or an amenities-related building (holotheatre, temple), except if you know what you need at the moment. This provides amenities, growth and specialist jobs. Worker jobs and housing come from districts for now.

And be patient. Base growth rate is 1 pop/2 years (3%/month), without counting colony modifiers, as you now. Injecting CG through planetary descision may help. You can "cheat" if you have enough pops elsewhere, enough energy and your internal policies allows it, by forcibly relocating people once a colony has started. Later, you can have a resort world to further increase immigration on your new colonies.
Meewec Mar 13, 2021 @ 1:50am 
Originally posted by talemore:
The amount of luxuries will never satisfy the demands. Only if you have rare crystals can you make some effort to prevent it.

It's cheaper to just buy the luxuries than to produce them. Crystal production can not be obtained without having a single crystal. The diplomatic trading is broken and you can obtain infinite resources that the concept of you trading for rare crystals to obtain the ability to make rare crystals is equal of pushing the victory button.

The demands will constantly increase with time. You'll gain criminals who need more luxuries than it's physically possible to produce with the limitations you have on resources.
sounds like you don't really know how to have a properly functioning economy

Originally posted by talemore:
Instead of building factories you just build precincts who has no demand of expensive resources. Instead of luxuries you build holo-theaters with warrior culture.
so the only way to play is to have a specific civic?
talemore Mar 13, 2021 @ 2:22am 
Originally posted by Meewec:
Originally posted by talemore:
The amount of luxuries will never satisfy the demands. Only if you have rare crystals can you make some effort to prevent it.

It's cheaper to just buy the luxuries than to produce them. Crystal production can not be obtained without having a single crystal. The diplomatic trading is broken and you can obtain infinite resources that the concept of you trading for rare crystals to obtain the ability to make rare crystals is equal of pushing the victory button.

The demands will constantly increase with time. You'll gain criminals who need more luxuries than it's physically possible to produce with the limitations you have on resources.
sounds like you don't really know how to have a properly functioning economy

Originally posted by talemore:
Instead of building factories you just build precincts who has no demand of expensive resources. Instead of luxuries you build holo-theaters with warrior culture.
so the only way to play is to have a specific civic?
Most of the factions are all about having specific civics. You can play without them, the consequences will be severe. Low to no alloy production. An economy based on swallowing the whole world in one get-go. I plan for colonies. I know my limitations are planets and the population. The population's demands exceeds the planet's physical limitations. Solution was to remove luxuries since the population can not conserve their own resources of their planet. Demands of luxuries are staggering and by removing the resource all together I released the shackles having to deal with micromanage. Research is created by war. War gives me land . And land is in the end the victory road.
Elitewrecker PT Mar 13, 2021 @ 3:31am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2358534840
https://steamcommunity.com/sharedfiles/filedetails/?id=2405319847
mmmmm
This is with every pop on utopian abundance.

You can't afford to buy 5k consumer goods every month, and not being able to pay consumer upkeep reduces your happiness and stability which will reduce your production.
Last edited by Elitewrecker PT; Mar 13, 2021 @ 4:26am
Mistfox Mar 13, 2021 @ 6:49am 
In all honesty, I can't see how playing the game like talemore said can even be successful. Not to mention half the time I can't figure out what he's talking about since he uses non-standard names for things like "factories", which I assume he means "Industries" or "Replicators".

Not to mention why specifically crystals and not motes or exotic gases? In fact, if like he said, go all foundries, then won't motes be the 2nd tier material you need the most rather than crystals?
Meewec Mar 13, 2021 @ 7:05am 
Originally posted by Mistfox:
In all honesty, I can't see how playing the game like talemore said can even be successful. Not to mention half the time I can't figure out what he's talking about since he uses non-standard names for things like "factories", which I assume he means "Industries" or "Replicators".
probably why crime is a serious issue for them

(edit)i've done no consumer goods production before but that's because i've generated them through a couple trade worlds and habitats
Last edited by Meewec; Mar 13, 2021 @ 7:07am
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Date Posted: Mar 12, 2021 @ 2:07pm
Posts: 13