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Blauwe vogel May 15, 2023 @ 3:06pm
Luminary leader traits (spoilers)
I went with the new origin and it's a treat so far. But the dissidents have made my leader paranoid af. I'm having doubts to keep him on life support, or to kill him off and see what my heir will bring.

I was wondering however if there is a way to remove negative traits with the new dlc and leader reworks?
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Showing 1-9 of 9 comments
Mazey May 15, 2023 @ 3:08pm 
Only for hive-minds and robots.
Doctor Proteus May 15, 2023 @ 8:28pm 
There should be a way to remove negative traits, but only Hive-Minds and Robots can. They should really add an Agenda that removes a trait from one or more Leaders. It should be possible, but is shouldn't be easy. If they want to make it hard to do then the Agenda could only have a "chance" to remove a trait per Leader, so multiple attempts may be needed. Some of the Negative Traits are really debilitating for the entire Empire. +20% Amenities usage EMPIRE-WIDE is HUGE.
Mazey May 15, 2023 @ 11:35pm 
Originally posted by Doctor Proteus:
There should be a way to remove negative traits, but only Hive-Minds and Robots can. They should really add an Agenda that removes a trait from one or more Leaders. It should be possible, but is shouldn't be easy. If they want to make it hard to do then the Agenda could only have a "chance" to remove a trait per Leader, so multiple attempts may be needed. Some of the Negative Traits are really debilitating for the entire Empire. +20% Amenities usage EMPIRE-WIDE is HUGE.
You do have a way of removing them for standard empires. Firing the person.
mss73055 May 16, 2023 @ 12:02am 
Just over 100 years ago in Europe a great war drew to an end. So fed up the people were with the acquired traits of their rulers they decided it was time for something else.

Recently there was a coronation, delayed for about 35 years because Hapsburg traits.
Arasaki May 16, 2023 @ 1:30am 
It should remove the paranoid trait at the end of the chain, assuming you keep him during that.
Doctor Proteus May 16, 2023 @ 2:40am 
Originally posted by Mazey:
Originally posted by Doctor Proteus:
There should be a way to remove negative traits, but only Hive-Minds and Robots can. They should really add an Agenda that removes a trait from one or more Leaders. It should be possible, but is shouldn't be easy. If they want to make it hard to do then the Agenda could only have a "chance" to remove a trait per Leader, so multiple attempts may be needed. Some of the Negative Traits are really debilitating for the entire Empire. +20% Amenities usage EMPIRE-WIDE is HUGE.
You do have a way of removing them for standard empires. Firing the person.
Their replacement will get them too. What you said is like curing a patient by killing them.
Doctor Proteus May 16, 2023 @ 2:42am 
Originally posted by mss73055:
Just over 100 years ago in Europe a great war drew to an end. So fed up the people were with the acquired traits of their rulers they decided it was time for something else.

Recently there was a coronation, delayed for about 35 years because Hapsburg traits.
I don't think a Ruler being Elitist has ever caused their millions of subjects to suddenly and inexplicably crave and consume 20% more Cola.
Mazey May 16, 2023 @ 3:20am 
Originally posted by Doctor Proteus:
Originally posted by Mazey:
You do have a way of removing them for standard empires. Firing the person.
Their replacement will get them too. What you said is like curing a patient by killing them.
Then you fire them too.
Garatgh Deloi May 16, 2023 @ 5:17am 
Originally posted by Doctor Proteus:
Their replacement will get them too. What you said is like curing a patient by killing them.

That isn't guaranteed.

The devs discussed it in one of their diary entries, leaders have a hidden "negative trait potential" value that decides how many negative traits they can get over time, this value can be lowered by numerous means (Tech, traditions, etc) and even without lowering the value you could get lucky and get one with a value of 0, meaning they won't get negative traits.

https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-297-leaders-the-council-and-agendas.1579919/

Originally posted by Negative Traits:
Let’s also mention the small detail of Negative traits. Every leader is randomized with Negative trait potential. The bigger the potential, the more (and faster) negative traits will accumulate on this given leader. With luck, you will find leaders with 0 negative potential, but you never know what it will be until your leader suddenly comes home with a new set of negative traits and starts to steal your resources to open up a new casino in his basement.
Last edited by Garatgh Deloi; May 16, 2023 @ 5:21am
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Date Posted: May 15, 2023 @ 3:06pm
Posts: 9