Stellaris

Stellaris

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Hyderlic May 13, 2023 @ 11:02pm
Leaders gain XP really fast, just go over the level cap
I see alot of upset people. The penalty is really not that big of a deal
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Showing 1-15 of 37 comments
gn_fighter May 14, 2023 @ 1:25am 
If you think they Level fast than you PDX has clearly bambozeld you succesfully.

Because even in Endgame with 180 Year old Leader's and EXP-Gain stacked to 150% ( wich i have never done before the patch ) and without the penalty the highest i got was as a Level 8 Admiral who retired soon after.

While before the Patch i had multiple Level 10 Leader in my Empire.
Gallyx May 14, 2023 @ 2:05am 
I managed to get lvl 10's around 60 years into the game, but I did stack up aptitude and transcended learning together with 2 traits that add up leader xp (bio and the cyber one)
Mazey May 14, 2023 @ 2:22am 
Originally posted by gn_fighter:
If you think they Level fast than you PDX has clearly bambozeld you succesfully.

Because even in Endgame with 180 Year old Leader's and EXP-Gain stacked to 150% ( wich i have never done before the patch ) and without the penalty the highest i got was as a Level 8 Admiral who retired soon after.

While before the Patch i had multiple Level 10 Leader in my Empire.

Dude, you just suck at the game. (Which seems to be the problem all the patch haters have.)
My current council are all level 10, in fact I've had some die, get replaced by a complete newbie, and then have that new councillor reach level 10 again.

So, seriously, learn to play.
gn_fighter May 14, 2023 @ 2:38am 
Originally posted by Mazey:

Dude, you just suck at the game. (Which seems to be the problem all the patch haters have.)
My current council are all level 10, in fact I've had some die, get replaced by a complete newbie, and then have that new councillor reach level 10 again.

So, seriously, learn to play.

https://steamcommunity.com/sharedfiles/filedetails/?id=2975693874

Well MR. Smartass.. tell me then what iam doing wrong.

You know what i think.. i think you are either not playing Vanilla or you are just flat out lying to defend this ♥♥♥♥-show of an implementation.
Gallyx May 14, 2023 @ 2:56am 
This is kinda weird, my opinion is, that the XP penalty when over the cap doesnt work as it has to. I never went over the cap and I had around the same +% xp modifiers you have, and I had A LOT of level 10 leaders 60-80 years into the game. Or some +% modifiers are just straight up broken or stack ♥♥♥♥♥♥
gn_fighter May 14, 2023 @ 3:09am 
Originally posted by Gallyx:
This is kinda weird, my opinion is, that the XP penalty when over the cap doesnt work as it has to. I never went over the cap and I had around the same +% xp modifiers you have, and I had A LOT of level 10 leaders 60-80 years into the game. Or some +% modifiers are just straight up broken or stack ♥♥♥♥♥♥

*shrug* i would be interested in a screenshot of your council tbh.
Duder May 14, 2023 @ 3:30am 
It really isn't if you manage it right.
I think the ones complaining all followed the same "how to play Stellaris" guide or something
Now the game is changed and they're losing their minds...
Gallyx May 14, 2023 @ 3:38am 
Originally posted by Duder:
It really isn't if you manage it right.
I think the ones complaining all followed the same "how to play Stellaris" guide or something
Now the game is changed and they're losing their minds...
Maybe, people will adapt in the end. And to be honest, you dont need level 10 leaders to be strong af. Most of the power budget is in the traits, which you can get around level 6 (veteran + two levels of some spicy thingy you want), like, what does the defense minister do? -2% upkeep per level, that isnt that much, while their council traits are much more potent.
gn_fighter May 14, 2023 @ 3:50am 
Originally posted by Duder:
It really isn't if you manage it right.
I think the ones complaining all followed the same "how to play Stellaris" guide or something
Now the game is changed and they're losing their minds...

Funny coming from the guy who was caught being unable to read a tool-tip and is only spewing false facts about ingame-mechanics in this board but with an ego equal to the hindenburg.. bloated and easily flammable.


Originally posted by Gallyx:
Maybe, people will adapt in the end. And to be honest, you dont need level 10 leaders to be strong af. Most of the power budget is in the traits, which you can get around level 6 (veteran + two levels of some spicy thingy you want), like, what does the defense minister do? -2% upkeep per level, that isnt that much, while their council traits are much more potent.

You seem to forgot that those ministers double as working leaders.. meaning if you compare a level 6 Admiral to a Level 10 Admiral you loose out on 12% attackspeed and 40 Fleetpower alone due to the level. on top of that the traits and destiny-trait you can get.. which can boost both the fleetpower and the comand-cap to an absurd amount, making all the difference in battle.

Also.. this thread is less about "needing a Level 10 leader" but more about the claim that leader level fast a claim i contest have delivered visual evidence for.
Last edited by gn_fighter; May 14, 2023 @ 3:55am
Mazey May 14, 2023 @ 3:54am 
Originally posted by gn_fighter:
Originally posted by Mazey:

Dude, you just suck at the game. (Which seems to be the problem all the patch haters have.)
My current council are all level 10, in fact I've had some die, get replaced by a complete newbie, and then have that new councillor reach level 10 again.

So, seriously, learn to play.

https://steamcommunity.com/sharedfiles/filedetails/?id=2975693874

Well MR. Smartass.. tell me then what iam doing wrong.

You know what i think.. i think you are either not playing Vanilla or you are just flat out lying to defend this ♥♥♥♥-show of an implementation.
I don't know what you're doing wrong, but I'm not lying and the game I was referring to was without mods.

If I had to guess, you're not use the leadership conditioning council focus.
gn_fighter May 14, 2023 @ 3:59am 
Originally posted by Mazey:
I don't know what you're doing wrong, but I'm not lying and the game I was referring to was without mods.

If I had to guess, you're not use the leadership conditioning council focus.

If you would pay attention to the detail you wouldn't need to guess. Mayhab i can steer your attention to the agenda that is currently in the built-up and half done?

And funny how you can't seem to give a simple screenshot to proof that you are not lying.. but keep claiming that other ppl "just don't know how to play".
adobo May 14, 2023 @ 4:30am 
Originally posted by gn_fighter:
https://steamcommunity.com/sharedfiles/filedetails/?id=2975693874

Well MR. Smartass.. tell me then what iam doing wrong.

You know what i think.. i think you are either not playing Vanilla or you are just flat out lying to defend this ♥♥♥♥-show of an implementation.
For one thing, that is one terrible council to keep around.

https://steamcommunity.com/sharedfiles/filedetails/?id=2975728213

You should shop around for leaders with councilor traits you want to stack. Raw levels are useless. You should get rid of those leaders and raise new ones that benefits from better tech/tradition/3rd civic.
Mazey May 14, 2023 @ 4:33am 
Originally posted by gn_fighter:
Originally posted by Mazey:
I don't know what you're doing wrong, but I'm not lying and the game I was referring to was without mods.

If I had to guess, you're not use the leadership conditioning council focus.

If you would pay attention to the detail you wouldn't need to guess. Mayhab i can steer your attention to the agenda that is currently in the built-up and half done?

Well, if you read what I wrote. I said I didn't know and that idea was a guess and an afterthought.
I admit I didn't check again to see if my causal afterthought was contradicted. Oh no!

And funny how you can't seem to give a simple screenshot to proof that you are not lying.. but keep claiming that other ppl "just don't know how to play".

You accused me of using mods. How would a screenshot disprove that?
Last edited by Mazey; May 14, 2023 @ 4:37am
gn_fighter May 14, 2023 @ 4:50am 
Originally posted by majikero:
For one thing, that is one terrible council to keep around.


You should shop around for leaders with councilor traits you want to stack. Raw levels are useless. You should get rid of those leaders and raise new ones that benefits from better tech/tradition/3rd civic.

I know its a terrible council. But that is what i have to work with, RNG hasn't been really kind to me since the update.

Both in what trait-picks i got and what Leaders i am able to recruit.

And at least in this game i haven't gotten traits like -30% Fleetcap oder +15% pop-upkeep... .yet.

Originally posted by Mazey:
You accused me of using mods. How would a screenshot disprove that?

I also accuse you of lying and a screenshot of a level 10 council would at least prove that you have one.. be it with mods or without.
Mazey May 14, 2023 @ 4:58am 
Originally posted by gn_fighter:
Originally posted by Mazey:
You accused me of using mods. How would a screenshot disprove that?

I also accuse you of lying and a screenshot of a level 10 council would at least prove that you have one.. be it with mods or without.
And why should I care if you think I'm lying about having the council or not if you're just going to accuse me of lying about using mods instead?
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Date Posted: May 13, 2023 @ 11:02pm
Posts: 37