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There are no diplomatic intrigues in paradox games, its always very shallow and basic diplomacy. The endgame is very much just you declaring war on everyone and subjugating the galaxy, the variance only comes on the way you choose to get to the point of going full Great Crusade mode.
What can shake up the galaxy at large are the mid- and end-game crisis, if you adjusted them appropriatly prior to game start. That would be for example the machine uprisings, that throw several empires into a civil war, if they researched the "wrong" techs and didnt take precautions, or the fallen empires awakening.
I mainly play old versions of the game that a lot more fun in my opinion so I also have few DLCs and it all works for me. Though if you are surrounded by overwhelming fleet powers mid game...just make a new a game. You're toast.
Doubt that they're fully developed.
Use this peaceful period of the galaxy to prepare yourself for events you will not expect.
If you're not getting a surplus of alloys then you are definitely not optimised, use this time to fiddle with them.