Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
COME ON!
I mean part of me says "I get it", but remember: God-Emperor. I want to say "Why NOT have a stealth battleship!" Except for "Dark Matter Cloaking", but that hard-caps at 1 point of stealth. Quite flimsy in endgame, but whatever. Tradeoffs.
Psi-Phase Field Generator raises this up to 2, you can get it after you research psi jump drives. There are admiral traits, civics, traditions and ascention perks that raise this further, beyond even 5 stealth points.
Well, that's how it used to work in 2.7, i have no idea how Paradox screwed up with that leader rework now.