Stellaris

Stellaris

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How to raise leader cap?
I managed to get about 2 researchs on society tree. However it is nowhere near enough.
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Showing 1-15 of 24 comments
Garatgh Deloi May 12, 2023 @ 3:15pm 
Every empire type has a civic to add 1:
Normal Empire Civics:
- Oppressive Autocracy (+1)
Megacorp Empire Civics:
- Precision Cogs (+1)
Hive Mind Empire Civics:
- Pooled Knowledge (+1)
Machine Intelligence Empire Civics:
- Factory Overclocking (+1)

Then we have traditions:
- The Empire Needs You! (+1)
- Finishing the Statecraft tree (+1)

A ascension perk:
- Transcendent Learning (+2)
MadArtillery May 12, 2023 @ 3:20pm 
Still surprised population in no way increases leader count.
Simon May 12, 2023 @ 3:27pm 
Does feel a bit excessively tight. It's probably worth going over the cap a bit though, the penatly isn't that large.
wildlifeluvr May 12, 2023 @ 3:49pm 
Players need to get it out of their mind they MUST do "science ships spamming" like in the previous versions.

Just play with the new cap. You just may, like me, find out that the new cap on science ships (really leaders cap) makes the game MORE fun, more challenging.

All it means is you must be smarter about where you explore and how you explore. More leaders will come as the game goes on.

The mistake too many are making is they want to play the new 3.8 but play with old 3.7 rules/coding.

Your competing empires have the same rules/cap as you do so it is not like you are at some inferior position.

I'm telling you, Stellaris is now a much more fun and challenging game. Just play it. You will see as you discover more and more new stuff in 3.8,

ADAPT. Remember, one of the Traditions in Stellaris is ADAPABILITY. That's exactly what players need to do. Adapt and then go out and learn ways to play with the tactics and strategy you want to as you learn new ways, new tools and new toys in Paragons 3.8.
Arachnyd May 12, 2023 @ 3:57pm 
There's no way that adding one leader helps in any way at all. I can only run 3 science ships. Additionally, what about sectors and governors? I have 6 sector in my current game with no way to put a governor in any of them.

This is just bad. it completely changes a game from something I gladly paid for to something I don't even want to play. And I've already paid for it.

Arach
Last edited by Arachnyd; May 12, 2023 @ 3:58pm
Eddab May 12, 2023 @ 5:29pm 
Originally posted by Arachnyd:
There's no way that adding one leader helps in any way at all. I can only run 3 science ships. Additionally, what about sectors and governors? I have 6 sector in my current game with no way to put a governor in any of them.

This is just bad. it completely changes a game from something I gladly paid for to something I don't even want to play. And I've already paid for it.

Arach

Please, why can you only have 3 science ships?
I usually run 4-5.
Are you not producing any unity?
MadArtillery May 12, 2023 @ 5:38pm 
You can go above the leader cap pretty easily, it's only a minor penalty for quite a few leaders over and the leader agenda can help offset a hiring spree by leveling everyone up at once.
Last edited by MadArtillery; May 12, 2023 @ 5:38pm
StarlordDrax May 13, 2023 @ 1:02am 
I used to go with 3-4 science ships and 20 fleets. I can't go full warfare anymore without nerfing my own fleets not having an admiral. Going over the cap with 20 Admirals ain't possible because at some point they won't level up.
Playing plunderer necros got nerfed really bad, since the whole concept is about warfare and population growth via plundering
Duder May 13, 2023 @ 1:52am 
Originally posted by Eddab:
Originally posted by Arachnyd:
There's no way that adding one leader helps in any way at all. I can only run 3 science ships. Additionally, what about sectors and governors? I have 6 sector in my current game with no way to put a governor in any of them.

This is just bad. it completely changes a game from something I gladly paid for to something I don't even want to play. And I've already paid for it.

Arach

Please, why can you only have 3 science ships?
I usually run 4-5.
Are you not producing any unity?

I have 7 science ships and I'm only 40 years in. You can get away with five at the game start. It's easy to offset the cap, anyone that doesn't see this needs to learn the game a bit better.
Build unity buildings, and get the XP gain bonuses.

You can raise it later with tech.
Last edited by Duder; May 13, 2023 @ 1:53am
EnemigoDeLaMafia May 13, 2023 @ 6:23am 
I usually play with very high crisis strengths (x10 and I'm attempting to beat x25) and I also like to play wide. Even if i raise it to 12, it still wouldn't be enough for the needs such empire has
Last edited by EnemigoDeLaMafia; May 14, 2023 @ 10:13am
The1stBowist May 13, 2023 @ 9:22am 
I loaded a game, ich have 36 leaders with a cap of 9. upkeep +300% leader xp -100%, Minor penalties? An empire can't be run with just so little leaders. Planets and Sectors alone will take 30 Leaders. And as a swarm cousiuosness a can not even deploy a science leader to research technology because i have no agenda to expand my council from 0 to anything. Ans it doesnt show up as an agenda to choose from. Plus all govenors seem to have lost their traits.
Last edited by The1stBowist; May 13, 2023 @ 9:23am
Garatgh Deloi May 13, 2023 @ 10:08am 
Originally posted by The1stBowist:
I loaded a game, ich have 36 leaders with a cap of 9. upkeep +300% leader xp -100%, Minor penalties? An empire can't be run with just so little leaders. Planets and Sectors alone will take 30 Leaders. And as a swarm cousiuosness a can not even deploy a science leader to research technology because i have no agenda to expand my council from 0 to anything. Ans it doesnt show up as an agenda to choose from. Plus all govenors seem to have lost their traits.

Pre-patch saves are not supported (you are going to get a ton of extra bugs attempting to run the new patch on a old save, borderline unplayable).

Also gestalt empires (machine or hive) do not have a traditional council, they get their immortal ruler and "hive nodes" that level up. Other then the ruler, their leaders cannot function as councilors.
Last edited by Garatgh Deloi; May 13, 2023 @ 10:12am
mss73055 May 13, 2023 @ 10:19am 
Harmony also adds a leader somewhere.
Going Adeptive / Statecraft / Harmonly I end up at 12.
adobo May 13, 2023 @ 10:23am 
You can use Leader XP gains to offset the XP penalties. Though losing pop traits for leaders is a big blow for psionic and clones.
Davor May 13, 2023 @ 10:28am 
Originally posted by Arachnyd:
This is just bad. it completely changes a game from something I gladly paid for to something I don't even want to play. And I've already paid for it.

Arach

I fully understand where you are coming from. At least we can revert to a previous edition and play the way we like. Unlike on console we are screwed. Then it's really "I don't even want to play" anymore. Luckily I was able to eventually love it on console.

I do miss pre 1.9 and would love to be able to play that on console sometimes. At least there is PC we can play on when I want to play a previous edition.
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Date Posted: May 12, 2023 @ 3:09pm
Posts: 24