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1. "debugtooltip"
Let's you know the asset ID of the leader in question, when you hover your mouse over it's portrait.
2. "add_trait_leader XXX"
shows you the available traits for that leader, X's are the asset ID you get by hovering
3. "remove_trait_leader XXX"
Shows you the traits the leader has
4. "remove_trait_leader XXX YYY"
Y's are the trait ID number, type the ones you do not want from step 3...
oh snap! this information is amazing! ty so much.